summaryrefslogtreecommitdiff
path: root/src/game
diff options
context:
space:
mode:
authorBen Millwood <thebenmachine@gmail.com>2009-10-03 12:54:44 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:19 +0000
commit0065af08e35d3d88182011a79d9ba6ce29165c09 (patch)
tree2315d338b4cddd3a87483da8ea7d3b6b8c6d5c1a /src/game
parent64a994305148d88bc43560224a30a67ebb1a3ee6 (diff)
Ignore unpowered buildables when checking if too close to the enemy and remove extra newline in "This location is too close to the enemy to evolve"
Diffstat (limited to 'src/game')
-rw-r--r--src/game/g_cmds.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 02c35643..65eedc3f 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -1814,7 +1814,8 @@ void Cmd_Class_f( gentity_t *ent )
other = &g_entities[ entityList[ i ] ];
if( ( other->client && other->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) ||
- ( other->s.eType == ET_BUILDABLE && other->buildableTeam == TEAM_HUMANS ) )
+ ( other->s.eType == ET_BUILDABLE && other->buildableTeam == TEAM_HUMANS &&
+ other->powered ) )
{
G_TriggerMenu( clientNum, MN_A_TOOCLOSE );
return;