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The server software used for the Der Bunker Tremulous servers.
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g_cmds.c
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Commit message (
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Author
2013-01-03
* (bug 3554) Make sure opened files get closed properly -- for real this time
M. Kristall
2013-01-03
benmachine typo fixed: oldBoostedTime"->oldBoostTime
Asa Kravets
2013-01-03
Keep poison through an evolution
Ben Millwood
2013-01-03
* (bug 3057) Granger breaks under certain conditions (Risujin)
M. Kristall
2013-01-03
New build error and corresponding menu for attempted deconstruction of the la...
Ben Millwood
2013-01-03
Quashed a pair of warnings.
Michael Levin
2013-01-03
Put MN_H_NOENERGYAMMOHERE back.
Michael Levin
2013-01-03
* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...
Michael Levin
2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
* Adding cg_disable(Upgrade|Build|Command)Dialogs to give greater control ove...
Ben Millwood
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
2013-01-03
* Gave Painsaw a crappy looking crosshair
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
* Build delay pie slices are now 5 sec each for both teams
Michael Levin
2013-01-03
src/game/g_cmds.c:534: warning: ‘ent’ is used uninitialized in this function
Ben Millwood
2013-01-03
* Spawn queue displays ordinals ("You are 2nd in the spawn queue")
Michael Levin
2013-01-03
* Reworked the dialog code a bit, removed some redundancies
Michael Levin
2013-01-03
Finally figured out why players were so special in gimping the wallwalk code....
Michael Levin
2013-01-03
* Shut up some compiler warnings (but not all of them)
Ben Millwood
2013-01-03
Fixed benmachine's sed n00bery.
Michael Levin
2013-01-03
* Renamed some enum stuff to be more descriptive
Ben Millwood
2013-01-03
* Turrets are smarter and will fire if they can hit their target rather than ...
Michael Levin
2013-01-03
* Oops, Repeater now gives Repeater reward credits
Michael Levin
2013-01-03
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...
Michael Levin
2013-01-03
* Acid tube animation fixed (used to include part of dying animation!)
Michael Levin
2013-01-03
* Menus_CloseAll() now takes one argument -- force. This argument determines ...
Michael Levin
2013-01-03
* MAX()/MIN() macros need to be wrapped in parenthesis to work as
Michael Levin
2013-01-03
* Dodge no longer drains stamina while flying with a jetpack
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-11-14
* (bug 3417) Fix getting stuck while evolving in some situations
Tim Angus
2007-11-02
* rename the remaining variables i missed in r1029
M. Kristall
2007-11-02
* prevent kick votes from targetting the wrong person in some cases
M. Kristall
2007-10-30
* (bug 3384) Remove server side armoury refresh and replace with UI side
Tim Angus
2007-10-04
* Revert fix to bug 3282 since it's no longer necessary
Tim Angus
2007-09-26
* Allow unique buildables to be replaced by non-unique buildables
Tim Angus
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2007-09-25
* match players that are not completely connected
M. Kristall
2007-09-25
* (bug 3307) use boundary checking to prevent potential buffer overflow
M. Kristall
2007-09-22
* (bug 3309) Fix to angle clamping (/dev/humancontroller)
Tim Angus
2007-09-16
* (bug 2783) Rework lcannon firing logic
Tim Angus
2007-09-16
oops
M. Kristall
2007-09-16
* (bug 3246) votes don't account for players leaving the game
M. Kristall
2007-07-16
* (bug 3047) send team commands to spectating admins who can see team chat
M. Kristall
2007-06-29
* fix a silly issue in !passvote and !cancelvote that could potentially have
M. Kristall
2007-06-29
* check if a target was specified for votes that require one (was choosing the
M. Kristall
2007-06-28
* list map as an allowed vote type
M. Kristall
2007-06-13
oops, fix an issue with my last commit that could crash a server
M. Kristall
2007-06-12
* ClientCommand() rewrite
M. Kristall
2007-06-04
(bug 2970) fix number of connected player counting and count non-spectators
M. Kristall
2007-05-22
* (bug 3093) if g_privateMessages is disabled, continue to parse
Tony J. White
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