Age | Commit message (Collapse) | Author |
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* Properly prevent deconstructing the last spawn when it's markdeconstruct with no power (Rezyn)
* Fix typo on nextmap votes (Byron Johnson)
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* Support parsing /say_area out of /say
* General cleanups/refactors to messaging code
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* Bring back "teamoverlay" cvar and default it to 1
* Add "cg_chatTeamPrefix" cvar
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* Fix ability to call sudden death votes when regular entry to sudden death is disabled
* Add sudden_death to the printed list of valid vote types
* Fix AdvGranger abilities appearing in tutorial text for regular Granger
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(thanks Rezyn)
* Fix *not* adding to the build timer when marking things for deconstruction with g_markdeconstruct>0 (thanks Rezyn)
* Fix /destroy not working with g_friendlyBuildableFire 0
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clients receiving a config string
* Move BG_ClientList* to Com_ClientList*
* Split CS_STAGES into CS_ALIEN_STAGES and CS_HUMAN_STAGES
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* Remove cvar g_suddenDeath since it is no longer needed
* "Sudden Death in 0 seconds!" should no longer display on map start when sudden
death is disabled
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* Fix broken r1753
* Some minor refactoring / cleanup
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- Disallow numbers at the start of a name
- All names must contain at least one letter
- When matching name strings, ignore all non-alphanumeric characters
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* Remove g_adminNameProtect, force it on
* Remove g_chatTeamPrefix, force it on
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* Remove outdated refrence to the "boost" command
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* add /give gas for testing
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* Remove reactorNode, overmindNode, G_FindReactor, and G_FindOvermind
* Replace level.(overmind|reactor)Present with G_Reactor and G_Overmind
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* Repeaters will no longer suicide
* If a buildable doesn't belong to a zone, deconstruct will immediately deconstruct
* A power source can no longer be replaced by one of its dependants
* Dead repeaters will queue from the reactor
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remove extra newline in "This location is too close to the enemy to evolve"
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woo one line commit woo
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* Fix a load of 1.f style floats to 1.0f
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* s/ALIEN_CREDITS_PER_FRAG/ALIEN_CREDITS_PER_KILL/
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* When g_specChat = 0, send global messages by spectators to other spectators
* Eliminate g_listEntity. Use entityList instead
* Stop seeding the rng all the time
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* Admin searches now list all matches
* !listadmins now properly handles negative numbers
* "!ban: too many bans" errors were sometimes wrong
* A bit of refactoring
* Add %s support to sscanf
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* small updates to the surrounding /callvote code
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* (bug 3997) Add g_specChat to silence chatty spectators during matches
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Bordelon, Ben Millwood)
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* Fix improper behavior of console chat command
* Fix console say/chat/say_team commands not being logged
* Add teamPrefix to log/console print of say_team messages
* Minor cleanups to chat logging code
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when multiple player names match the target name string
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Severwright)
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votedisplaystring in client console message
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* For now, the range of this is adjustable with g_sayAreaRange. This is temporary to help us to choose a range for Undeference to use when he commits this to Tremulous trunk
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* Add g_suddenDeath that can be changed back and forth (0 | 1) by console whenever. This is necessary to create the vote type.
* Votes require at least g_suddenDeathVotePercent percent to pass (default 74)
* Set g_suddenDeathVotePercent 0 to disable SD votes entirely
* g_suddenDeathVoteDelay (default 180) controls how much delay should occur between the vote's passing and entering SD. This is designed to make it harder to pass SD votes at opportune times.
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said vote (fixes #15)
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* Remove humanBuildPointsPowered as it isn't used nor is it likely to be
* Ensure that alien buildables no longer count for BP after they exploded
* Don't restore the BP for a destroyed building as soon as it is destroyed -
instead, add them to a global queue and restore them slowly, as determined
by g_<team>BuildQueueTime
* Remove G_IsOvermindBuilt in favour of level.overmindPresent which did
pretty much the same thing
This resolves issue #6
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* Merging some fixes from mgdev, courtesy of Michael "Risujin" Levin:
- Ensure SnapVector always snaps downwards, rather than always towards 0
- Don't send score information that won't be displayed
- /give poison as a human poisons rather than boosting
* Remove some trailing whitespace
* Remove some useless intermediate variables in cg_draw.c
* Ammo/clips/build timer display depends on primary weapon rather than equipped
- (this also fixes bug 3837)
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* g_adminNameProtect is now properly disabled when 0
* Do not remove admins with negative levels (if any such levels exist)
* Fix admin level name alignment in !listplayers and !listadmins
* Fix some !showbans regressions
+ !showbans -1 was showing the last two bans
+ !showbans -1 was not working with only 1 ban
* Fix a ptr error message
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