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path: root/src/game/g_cmds.c
AgeCommit message (Expand)Author
2013-01-03Quashed a pair of warnings.Michael Levin
2013-01-03Put MN_H_NOENERGYAMMOHERE back.Michael Levin
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...Michael Levin
2013-01-03* Lucifer cannon projectile a little bigger with chargeMichael Levin
2013-01-03* Adding cg_disable(Upgrade|Build|Command)Dialogs to give greater control ove...Ben Millwood
2013-01-03* Humans hit with Basilisk gas now show a particle effect until it wears offMichael Levin
2013-01-03* Gave Painsaw a crappy looking crosshairMichael Levin
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
2013-01-03* Build delay pie slices are now 5 sec each for both teamsMichael Levin
2013-01-03src/game/g_cmds.c:534: warning: ‘ent’ is used uninitialized in this functionBen Millwood
2013-01-03* Spawn queue displays ordinals ("You are 2nd in the spawn queue")Michael Levin
2013-01-03* Reworked the dialog code a bit, removed some redundanciesMichael Levin
2013-01-03Finally figured out why players were so special in gimping the wallwalk code....Michael Levin
2013-01-03* Shut up some compiler warnings (but not all of them)Ben Millwood
2013-01-03Fixed benmachine's sed n00bery.Michael Levin
2013-01-03 * Renamed some enum stuff to be more descriptiveBen Millwood
2013-01-03* Turrets are smarter and will fire if they can hit their target rather than ...Michael Levin
2013-01-03* Oops, Repeater now gives Repeater reward creditsMichael Levin
2013-01-03* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...Michael Levin
2013-01-03* Acid tube animation fixed (used to include part of dying animation!)Michael Levin
2013-01-03* Menus_CloseAll() now takes one argument -- force. This argument determines ...Michael Levin
2013-01-03* MAX()/MIN() macros need to be wrapped in parenthesis to work as Michael Levin
2013-01-03* Dodge no longer drains stamina while flying with a jetpackMichael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-11-14* (bug 3417) Fix getting stuck while evolving in some situationsTim Angus
2007-11-02* rename the remaining variables i missed in r1029M. Kristall
2007-11-02* prevent kick votes from targetting the wrong person in some casesM. Kristall
2007-10-30* (bug 3384) Remove server side armoury refresh and replace with UI sideTim Angus
2007-10-04* Revert fix to bug 3282 since it's no longer necessaryTim Angus
2007-09-26* Allow unique buildables to be replaced by non-unique buildablesTim Angus
2007-09-25* Replace "powerups" state data with "misc"Tim Angus
2007-09-25* match players that are not completely connectedM. Kristall
2007-09-25* (bug 3307) use boundary checking to prevent potential buffer overflowM. Kristall
2007-09-22* (bug 3309) Fix to angle clamping (/dev/humancontroller)Tim Angus
2007-09-16* (bug 2783) Rework lcannon firing logicTim Angus
2007-09-16oopsM. Kristall
2007-09-16* (bug 3246) votes don't account for players leaving the gameM. Kristall
2007-07-16* (bug 3047) send team commands to spectating admins who can see team chatM. Kristall
2007-06-29* fix a silly issue in !passvote and !cancelvote that could potentially haveM. Kristall
2007-06-29* check if a target was specified for votes that require one (was choosing theM. Kristall
2007-06-28* list map as an allowed vote typeM. Kristall
2007-06-13oops, fix an issue with my last commit that could crash a serverM. Kristall
2007-06-12* ClientCommand() rewriteM. Kristall
2007-06-04(bug 2970) fix number of connected player counting and count non-spectatorsM. Kristall
2007-05-22* (bug 3093) if g_privateMessages is disabled, continue to parseTony J. White
2007-04-27* (bug 2958) new function G_LeaveTeam() takes care of cancelling out a player'sTony J. White
2007-04-25* (bug 3088) stop some checking on playerState_t in determining voteTony J. White
2007-04-25* (bug 3075) supar /give command (M. Kristall)Tony J. White
2007-04-25* (bug 2971) fix g_teamForceBalance for /team auto (M. Kristall)Tony J. White
2007-04-09* ugh... fixed G_RoomForClassChange() again. Needed to use ent->s.originTony J. White