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The server software used for the Der Bunker Tremulous servers.
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g_combat.c
Age
Commit message (
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Author
2017-03-09
drop the use of the origin and angles fields of entityState_t in the game module
/dev/humancontroller
2017-03-09
fix noclipping players affecting other players
/dev/humancontroller
2017-03-09
improve the usability of noclip, notarget, give and godmode:
/dev/humancontroller
2013-02-16
Update copyright notices
Tim Angus
2013-01-12
Fix a bunch of warnings
Tim Angus
2013-01-03
* Smarter way to check if teamoverlay info should be sent; don't send upgrade
M. Kristall
2013-01-03
* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t
M. Kristall
2013-01-03
* Silence some set-but-unused variable warnings. There are still more. Many o...
Christopher Schwarz
2013-01-03
* Prevent players from being poisoned by explosions of buildables that were k...
Christopher Schwarz
2013-01-03
* (bug 4885) Show teamkilled buildings as teamkilled in buildlog to different...
Christopher Schwarz
2013-01-03
* Fix tallying of credits earned for staging when a player dies.
John Ellis
2013-01-03
* (bug 4688) Fix locational damage being applied backwards from the front ver...
Christopher Schwarz
2013-01-03
Don't give funds for damage done by non-players (thanks Lakitu7)
Asa Kravets
2013-01-03
* (bug 3291) Add /buildlog and /revert commands to combat grief building (Und...
Christopher Schwarz
2013-01-03
* Don't give tk/suicide penalties from exploding human buildables (thanks Oop...
Christopher Schwarz
2013-01-03
* Fix alien builders not receiving score when tremded is running in vm_game=0...
Christopher Schwarz
2013-01-03
* Exempt MOD_NOCREEP and MOD_REPLACE from being affected by g_friendlyBuildab...
Christopher Schwarz
2013-01-03
* Queue BP according to the proportion of damage that came from not-friendly-...
Christopher Schwarz
2013-01-03
* Revert revision 1996, which removed a feature which "looked like an obvious
M. Kristall
2013-01-03
* (bug 3243) /notarget cheat extended to buildables (thanks benmachine)
Christopher Schwarz
2013-01-03
* Fix incorrect entitynum logged in destructions by <world> (thanks Rezyn)
Christopher Schwarz
2013-01-03
* Do not separately log fake destructions of marked structures (from r1961)
M. Kristall
2013-01-03
* Log non-client entity numbers in Die
M. Kristall
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Stop using numeric constants in logs because they are unreliable (log parsers
M. Kristall
2013-01-03
* More consistency in build/decon message colorcodes
Christopher Schwarz
2013-01-03
* (bug 2923) Add ability to have a "warmup" time where players cannot join a ...
Christopher Schwarz
2013-01-03
* Report source file in some error messages
Ben Millwood
2013-01-03
* (bug 3640) Don't close all client menus upon death because it annoys the cr...
Christopher Schwarz
2013-01-03
* (bug 4298) Fix decon messages, add build messages
Christopher Schwarz
2013-01-03
* Fix adding to the build timer when deconstructing with g_markdeconstruct 0 ...
Christopher Schwarz
2013-01-03
* (bug 3391) FF Cvar cleanup
Christopher Schwarz
2013-01-03
* (bug 3345) Cap knockback damage from falling, so that humans no longer 'bou...
Christopher Schwarz
2013-01-03
* Fix ordinals in spawn queue to not display 21th, 22th, 23th etc.
M. Kristall
2013-01-03
* Fix various fuck-ups introduced during the merge
Tim Angus
2013-01-03
* bring back camper credits
Roman Tetelman
2013-01-03
* Restructure G_WideTrace a bit
Tim Angus
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* Remove some redundant code introduced at some point during the merge
Tim Angus
2013-01-03
* score from buildable killes *= 2
Christopher Schwarz
2013-01-03
* Scoreboard revamp as per issue 31
Christopher Schwarz
2013-01-03
* Make dead cam follow the killer's movements instead of just looking at wher...
Christopher Schwarz
2013-01-03
Smooth regeneration
Ben Millwood
2013-01-03
* Oops, forgot to fix the indenting on the previous commit
Christopher Schwarz
2013-01-03
* (bug 2980) Add g_dretchPunt setting to punt dretches out of the way of team...
Christopher Schwarz
2013-01-03
* s/MOD_UNKNOWN/MOD_DECONSTRUCT/
Roman Tetelman
2013-01-03
* (bug 2965) Strip colour codes from log messages (Ben Millwood)
M. Kristall
2013-01-03
* players dying to structures no longer give full credit towards stages
Roman Tetelman
2013-01-03
* (bug 3658) flashing battlesuit in dying animation
M. Kristall
2013-01-03
* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)
M. Kristall
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