Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-08-26 | * Added a bunch of MOD_s | Tim Angus | |
* Fixed buildable outline bug * Scoreboard now longer shown on death * Buildable kills no longer subtract 1 from score | |||
2003-08-02 | * Merged chest and limb armour into "light armour" | Tim Angus | |
* Upgrade icons now use sensible names * More cannon misspelling fixes | |||
2003-03-21 | * Eggs regenerate faster | Tim Angus | |
* Human weapons stronger * Radically changed the alien evolution process * Buy menu now only shows things you are able to buy | |||
2003-03-20 | * Fixed corpse death pose bug | Tim Angus | |
* Removed extraneous debug info * Jet pack much faster * Blocked spawns now nonfunctional | |||
2003-02-27 | * Locational damage and armour actually work now | Tim Angus | |
* Ownerdrawn helmet, which was strangely not committed first time round | |||
2003-02-23 | * Fixed mutually recursive mine loop | Tim Angus | |
2003-02-11 | * Death animations now play correctly for nonsegmented models | Tim Angus | |
* Nonesgmented corpses now render properly | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-08-09 | * Removal of Q3A armor[sic] system - freed up a STAT_ in the process | Tim Angus | |
2002-03-20 | Improved organ storing | Tim Angus | |
2002-02-09 | Poison works now | Tim Angus | |
2002-02-09 | Booster. Alien Sense | Tim Angus | |
2002-01-28 | General corpse updates | Tim Angus | |
2002-01-27 | Instant credits for humans. Corpse's now disappear and change ownership over ↵ | Tim Angus | |
time. | |||
2002-01-13 | Staging transitions. Battpack. Half jetpack | Tim Angus | |
2002-01-09 | A bunch of stuff | Tim Angus | |
2002-01-06 | Purged some more weapons code. | Tim Angus | |
2001-12-30 | bg_itemlist is dead. Yay | Tim Angus | |
2001-12-21 | After changing aliens->droids, changed droids->aliens *sigh* | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-09-15 | Trapper buildable. Other fixes/tweaks | Tim Angus | |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus | |
2001-07-28 | Saw blade launcher | Tim Angus | |
2001-07-16 | STAT_ARMOR now deflection chance | Tim Angus | |
2001-07-13 | Saved a couple of STAT_ indices. Added the pounce and clawing weapon | Tim Angus | |
2001-06-25 | Implemented armour | Tim Angus | |
2001-06-21 | Random bug fixes | Tim Angus | |
2001-06-21 | Upgrades now cost material. | Tim Angus | |
2001-04-17 | Removed the locdamage debug spam | Tim Angus | |
2001-04-17 | Fixed special cases in locational damage | Tim Angus | |
2001-04-13 | Locational Damage! Also, possibly fixed a power bug. | Tim Angus | |
2001-04-01 | Added hivemind and associated infacstructure | Tim Angus | |
2001-02-02 | Changed model precache system. A steaming pile of transnetwork bugfixes. | Tim Angus | |
2001-02-01 | Body spawning improved. The usual bug fixes | Tim Angus | |
2001-01-30 | I can't remember | Tim Angus | |
2001-01-27 | Ugh, haven't done this in weeks. Um. New creep system, half built new ↵ | Tim Angus | |
torchlight and the usual assortment of bug fixes. | |||
2001-01-07 | license change | Tim Angus | |
2001-01-03 | 1.27 upgrade | Tim Angus | |
2001-01-03 | im making a right mess of this | Tim Angus | |
2001-01-03 | 1.27 import | Tim Angus | |