Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Move more things to cgame | M. Kristall | |
* Bring back "teamoverlay" cvar and default it to 1 * Add "cg_chatTeamPrefix" cvar | |||
2013-01-03 | * (bug 4301) Clear decon markers when entering sudden death (Rezyn) | Christopher Schwarz | |
* Fix ability to call sudden death votes when regular entry to sudden death is disabled * Add sudden_death to the printed list of valid vote types * Fix AdvGranger abilities appearing in tutorial text for regular Granger | |||
2013-01-03 | * Update restricted config strings from G_InitGame | Tim Angus | |
2013-01-03 | * Update restricted config strings after a game ends | Tim Angus | |
2013-01-03 | * (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents some | Tim Angus | |
clients receiving a config string * Move BG_ClientList* to Com_ClientList* * Split CS_STAGES into CS_ALIEN_STAGES and CS_HUMAN_STAGES | |||
2013-01-03 | * Massive refactor of voting code | M. Kristall | |
* Remove cvar g_suddenDeath since it is no longer needed * "Sudden Death in 0 seconds!" should no longer display on map start when sudden death is disabled | |||
2013-01-03 | * (bug 3194) potential log ambiguities (requires log parser updates) | M. Kristall | |
* Fix broken r1753 * Some minor refactoring / cleanup | |||
2013-01-03 | * (bug 3391) FF Cvar cleanup | Christopher Schwarz | |
- Remove g_humanFriendlyFire and g_alienFriendlyFire - Remove the cvar "ff" and just use g_friendlyFire and g_friendlyBuildableFire | |||
2013-01-03 | * Remove many unused cvars that don't do anything | Christopher Schwarz | |
* Remove g_adminNameProtect, force it on * Remove g_chatTeamPrefix, force it on | |||
2013-01-03 | * Add the Q_EXPORTs I missed from merging ioq3 | Tim Angus | |
2013-01-03 | * Fix various fuck-ups introduced during the merge | Tim Angus | |
+ Re-add error case when parsing damage scripts + Reinstate G_CountSpawns + Add missing call to PM_StartTorsoAnim + staticise G_IsCreepHere | |||
2013-01-03 | * Rename some types and variables related to building point zones to be more | Tim Angus | |
descriptive | |||
2013-01-03 | g_markDeconstruct default changed 1 -> 3 | Roman Tetelman | |
2013-01-03 | Fix camper credits | Roman Tetelman | |
* The time clients are alive is recorded in seconds. * Award free funds regardless of death. Funds will be given - when the client is alive every g_freeFundPeriod if g_freeFundPeriod is positive (otherwise no free funds are given). | |||
2013-01-03 | * bring back camper credits | Roman Tetelman | |
- they are now awarded regardless of deaths - use a cvar (g_freeKillPeriod) instead of a #define as the interval | |||
2013-01-03 | Decrement queued build points to avoid infinite loop | Roman Tetelman | |
2013-01-03 | Make next queue time calculation more consistent | Ben Millwood | |
2013-01-03 | Merge most of the CalculateBuildPoints loops | Ben Millwood | |
It may be possible to do this further but as it is I've simplified and efficientised the code a good deal. Also some tiny irrelevant cleanups | |||
2013-01-03 | Simplify some power handling code | Ben Millwood | |
* Remove reactorNode, overmindNode, G_FindReactor, and G_FindOvermind * Replace level.(overmind|reactor)Present with G_Reactor and G_Overmind | |||
2013-01-03 | Tweaks to cvar default values and flags | Ben Millwood | |
2013-01-03 | fix maxZones dynamic allocation conditional | Ben Millwood | |
2013-01-03 | add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlap | Ben Millwood | |
2013-01-03 | * Repeaters cost 2 BP that take away from the main (reactor's) pool. | Ben Millwood | |
* By default, repeater BP queue return is instant * Repeaters can be built at stage 1 * Increase the alien build point and build queue time defaults by 50% | |||
2013-01-03 | Fix some bugs with Zone BP | Ben Millwood | |
* Repeaters can no longer be placed inside of another power zone * Temporarily use the nearest source of power instead of * combinations until shared power sources is correctly supported | |||
2013-01-03 | Zone BP updates, and a minor bug fix | Ben Millwood | |
* Add g_humanRepeaterAllowOverlap defaulting to 1 * Add a build error message when building a repeater would cause a power zone to overlap * Lower DC range from 10,000 -> 1,000 * Repeaters will suicide if they are *inside* of another power zone * Unpowered buildables no longer take away BP from the main reactor zone * Repeaters will only power the BP that can be built from them * Repeaters can now be moved * Don't set s.misc anymore since BP is calculated server-side * Fix G_IsDCCBuilt( ) so that it can return true even if a DC is built farther than DC_RANGE units from position 0, 0, 0 | |||
2013-01-03 | use alien queue for aliens | Roman Tetelman | |
2013-01-03 | Initialisation fix in BP zone allocation code | Ben Millwood | |
2013-01-03 | Queue buildpoints in main zone and unpowered buildables | Ben Millwood | |
2013-01-03 | Minor cleanups to zone bp | Ben Millwood | |
* Move power zones into level_locals_t * Dynamically allocate the array, removing MAX_ZONES restriction | |||
2013-01-03 | Zone BP | Ben Millwood | |
2013-01-03 | * Add "return" keyword to map rotation system, which causes a rotation to | Tim Angus | |
return to its "caller" | |||
2013-01-03 | * Fairly substantial restructuring of the map rotation system which hopefully | Tim Angus | |
addresses most of the misgivings with it | |||
2013-01-03 | * Change grammar of map rotation system to support back to back conditions | Tim Angus | |
2013-01-03 | * Various changes resulting from sanity checking against mgdev HEAD | Tim Angus | |
2013-01-03 | * fix previous commit to actually work (integer math...whoops) | Roman Tetelman | |
2013-01-03 | * make build point return time shorter when more build points are missing | Roman Tetelman | |
2013-01-03 | * Fix a new formatting issue from revision 1189 | M. Kristall | |
* Use client list functions for ready code | |||
2013-01-03 | * Move some code around | M. Kristall | |
* When g_specChat = 0, send global messages by spectators to other spectators * Eliminate g_listEntity. Use entityList instead * Stop seeding the rng all the time | |||
2013-01-03 | * New zap (fixes #40) | Roman Tetelman | |
FIXME: currently limited to 3 targets due to netcode restrictions FIXME: this code could probably use some general cleanup as well | |||
2013-01-03 | * (bug 3993) ban length limits (Rezyn) | Christopher Schwarz | |
2013-01-03 | * (bug 3990) Allow voting for next map (with thanks to Critux) | Christopher Schwarz | |
* small updates to the surrounding /callvote code | |||
2013-01-03 | * Fix semicolon I forgot during the previous commit | Christopher Schwarz | |
* (bug 3997) Add g_specChat to silence chatty spectators during matches | |||
2013-01-03 | * (bug 4003) Non-buildable entities can be counted as spawns (Rezyn) | Ben Millwood | |
2013-01-03 | * Log stageups to games.log | Christopher Schwarz | |
2013-01-03 | * (bug 3964) Fix votedisplaystrings printing as blank in some circumstances ↵ | Christopher Schwarz | |
(thanks Rezyn for 1/2 of this fix) | |||
2013-01-03 | * Fix crashbug introduced last revision. This time I'm going to just revert ↵ | Christopher Schwarz | |
that part of 1121 instead of trying to fix what wasn't broken. | |||
2013-01-03 | * Fix broken spawn queue bug introduced in r1121 | Christopher Schwarz | |
2013-01-03 | * Remove cvars unused after revision 1143 | M. Kristall | |
2013-01-03 | * Print the real, current server time at start of games.log so real times ↵ | Christopher Schwarz | |
can actually be obtained from the logs via offsetting instead of only having game times (thanks Pierre) | |||
2013-01-03 | * Add Undeference's say_area command | Christopher Schwarz | |
* For now, the range of this is adjustable with g_sayAreaRange. This is temporary to help us to choose a range for Undeference to use when he commits this to Tremulous trunk |