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The server software used for the Der Bunker Tremulous servers.
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g_main.c
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2004-03-18
* Added trigger_stage entity which is fired on stage transitions
Tim Angus
2004-03-18
* Possibly fixed the scoreboard not updating
Tim Angus
2004-03-17
* Fixed a fuckup with the game->cgame (don't ask) particle system listing code
Tim Angus
2004-03-01
* Reimplemented the chasecam
Tim Angus
2004-02-28
* Added missing \n after server speech
Tim Angus
2004-02-27
* Spawns can no longer spawn clients without delay
Tim Angus
2004-02-14
* Fixed vieworg leaving PVS on death for classes with small BBOX
Tim Angus
2004-02-13
* Jetpack is disabled with no reactor present
Tim Angus
2004-02-07
* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)
Tim Angus
2004-02-01
* Added an extra sanity check to evolution tracing after a "void" report
Tim Angus
2004-01-31
* Stage thresholds aren't reset to 15 and 30 now
Tim Angus
2004-01-25
* Fixed two serious particle system bugs
Tim Angus
2004-01-19
* Forced a weapon change when buying a weapon
Tim Angus
2004-01-12
* Poison now does 30 damage max
Tim Angus
2004-01-02
* Conditionals in the map rotation now work
Tim Angus
2003-12-21
* Added a means of overriding class and buildable media settings via cfg file
Tim Angus
2003-12-02
* Changes for OverFlow's mofo model
Tim Angus
2003-10-10
* Wall jumping for chimera
Tim Angus
2003-09-21
* Fully generalised scriptable paricle system
Tim Angus
2003-08-31
* Changed the variable names pteam, pclass and pitem to be more descriptive
Tim Angus
2003-08-19
* Buildables now take time to "warp in"
Tim Angus
2003-03-23
* Serverside menu triggering now uses server commands for increased reliability
Tim Angus
2003-02-22
* Reset stages on map load
Tim Angus
2003-02-22
* Removed "You fragged x" message
Tim Angus
2003-02-14
* Model precaching moved entirely to the client side
Tim Angus
2003-02-08
* Added utility function CG_DrawBoundingBox to um.. draw bounding boxes
Tim Angus
2002-09-16
* Added global header tremulous.h in preparation for balancing
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-09-03
* Large purge of legacy Q3A code
Tim Angus
2002-08-09
* Human repair ability
Tim Angus
2002-06-30
Cvar defaults
Tim Angus
2002-04-06
Staging announcements
Tim Angus
2002-04-06
Variable name change
Tim Angus
2002-04-06
Stupid bugfix
Tim Angus
2002-03-22
Hud per class specified in bg_misc.c. Skin entry in class db now honoured
Tim Angus
2002-01-13
Staging transitions. Battpack. Half jetpack
Tim Angus
2002-01-02
Rudimentary staging code. Simplified building rules - they were over complex
Tim Angus
2001-12-22
Bug fixes to droid->alien conversion :)
Tim Angus
2001-12-21
After changing aliens->droids, changed droids->aliens *sigh*
Tim Angus
2001-10-19
License change to OSML
Tim Angus
2001-08-23
Silly little fixes
Tim Angus
2001-08-19
Buildable points now configurable via worldspawn
Tim Angus
2001-08-03
1.29h upgrade.. oooo particles hehehehehehe
Tim Angus
2001-07-28
Saw blade launcher
Tim Angus
2001-07-13
Saved a couple of STAT_ indices. Added the pounce and clawing weapon
Tim Angus
2001-07-01
Changed jounce->jerk
Tim Angus
2001-07-01
Added an alternative (but more expensive) target lead algorithm
Tim Angus
2001-06-30
Hopefully finally fixed precaching mechanism
Tim Angus
2001-04-13
Locational Damage! Also, possibly fixed a power bug.
Tim Angus
2001-03-29
Fixed a couple of power bugs. Implemented a client side power meter.
Tim Angus
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