Age | Commit message (Collapse) | Author |
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properly
(bug 3201) fix a bug where admins following other players can't see team chat
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(M. Kristall)
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* spectators can now participate in non-team votes
* added teamvote "admitdefeat"
* replaced "nextmap" vote with "draw"
* removed vote "clientkick" vote (uses "kick" instead)
* removed teamvote "teamclientkick" (uses "kick" instead)
* renamed teamvote "teamkick" to teamvote "kick"
* added teamvote "denybuild" and "allowbuild"
* added vote "mute" and "unmute"
* added !denybuild and !allowbuild g_admin commands
* added /ignore and /unignore commands (and menu support)
* Game -> Info (formerly About) shows server settings instead of local ones
* Voting keys can now be configured in the Options menu
* Voting key binds now display with the vote status (F3 and F4 will be the
eventual default binds for "teamvote yes" and "teamvote no" respectively)
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teammates
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buffer with level.restarted. This prevents G_RunFrame() from
running until the command is processed by the server code.
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intermissions when only afk or malicious players are on the non-spec teams.
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* It's now impossible to destroy the last spawn
* Start of a new client side buildable status display
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* Added "tagging" to game stats, so the stats for specific gameplay changes
can be tracked
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project. Thanks to kevlarman and WolfWings for help with this
implementation for Tremulous.
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team is shown for specs in follow mode (thanks M. Kristall)
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positive float to adjust the amount of shoving.
(recommended value 15.0, default value 0.0)
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starts (Martin Doucha)
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finishing instead of the one that was loading when invoked from the
maprotation system.
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* g_mapConfigs no longer replaces maprotation.cfg settings (tjw)
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* Fix to > max damage zap bug
* Add g_mapConfigs
* Fix item switch when run out of ammo
* Fix client side buildable tracing
* Fix misc_portal_surface documentation
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* Refactored botlib parsing code into qcommon
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* Removed nextmap cvar and associated code, replaced with "advanceMapRotation"
command
* Rework the text displayed during votes to be more verbose
* "destroy" command now only works when cheats are enabled
* Voting UI is now a frontend for "clientkick" instead of plain "kick"
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* Sudden death/time limit warnings (R1CH)
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* Moved server command queuing from game to server -- sv_dequeuePeriod probably
needs to be lowered
* Added g_friendlyBuildableFire to enable friendly buildable fire
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* Master server now responsible for logging game statistics
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* Added BG_UpgradeClassAvailable
* Added generalised BG_*IsAllowed functions
* Added some binding traps to cgame
* Added tutorial mode (cg_tutorial)
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* Removed gametype, fraglimit and dmflags cvars
* Removed CD key authentication stuff
* Implemented a means to save and restore cmd context
* Bumped protocol version up to 69 (same as 68)
* Removed various references to punkbuster
* Maps on create server menu now sorted by name
* Fixed some warnings
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* Changed defaults for r_picmip and r_textureMode
* Changed internal alien weapon names
* Removed playback of the intro movie
* Fixed painblend reset bug
* Added multiple chat sounds
* Player splash wake now uses mark system
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around it not being there
* Removed Q3 console notify code and improved cgame rendered notify area
* Sorted out pain blend texture coordinates
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* De-quaked various bits and pieces
* Integrated Tremulous into the ioq3 source
* Relicensed Tremulous to be GPL
* It compiles!!!!!!!!11111111!!!!1
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* Made the test for particles at rest less strict
* Fixed a bug with the game element disabling stuff
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* Added worldspawn keys to disable specific game elements
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* Scriptable trails system
* Various other stuff I'm too tired to try and remember now
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* Removed loading of some Q3 cruft
* Spilled events attached to temporary entities are now reattached to their
original entities, fixing the missing flame bug
* Fixed "suicide god" bug
* Fixed bug where zap ignores armour
* Fixed missing particle systems when follow-spectating
* Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo
* Cleaned up logic in CG_AddPlayerWeapon
* MASK_SHOT traces no longer collide with corpses
* Corpses timeout in 20 seconds instead of 60
* Improved robustness of spawn validation, fixing the bug on transit
* A crapload of whitespace fixes
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which ended via timelimit
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* Fixed "Server command overflow" bug for clients that should time out
* Removed some debug logging code
* Fixed a bug where only live clients would have their scores logged at the end of the game
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* Hopefully fixed the "Ready" issues
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