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authorTim Angus <tim@ngus.net>2006-02-24 22:04:35 +0000
committerTim Angus <tim@ngus.net>2006-02-24 22:04:35 +0000
commite9456d7a58fc721cc5c931838399d9734b6fd971 (patch)
treeece21f7411a55bb9bfec20a5e516d589726aa272 /src/game/g_main.c
parent5c520de1c5d9fe71dadea68767535ce27add2dba (diff)
* Merged ioq3-r584
Diffstat (limited to 'src/game/g_main.c')
-rw-r--r--src/game/g_main.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c
index a72d0459..06241b80 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -216,9 +216,9 @@ This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
-long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4,
- long arg5, long arg6, long arg7, long arg8, long arg9,
- long arg10, long arg11 )
+intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4,
+ int arg5, int arg6, int arg7, int arg8, int arg9,
+ int arg10, int arg11 )
{
switch( command )
{
@@ -231,7 +231,7 @@ long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4
return 0;
case GAME_CLIENT_CONNECT:
- return (long)ClientConnect( arg0, arg1, arg2 );
+ return (intptr_t)ClientConnect( arg0, arg1, arg2 );
case GAME_CLIENT_THINK:
ClientThink( arg0 );