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path: root/src/game/g_main.c
AgeCommit message (Expand)Author
2004-05-16* Fixed the gigantic spawn queue fuck upTim Angus
2004-05-01* A plethora of assorted fiddlesTim Angus
2004-03-20* Added lcannon warning and blowupTim Angus
2004-03-18* Added trigger_stage entity which is fired on stage transitionsTim Angus
2004-03-18* Possibly fixed the scoreboard not updatingTim Angus
2004-03-17* Fixed a fuckup with the game->cgame (don't ask) particle system listing codeTim Angus
2004-03-01* Reimplemented the chasecamTim Angus
2004-02-28* Added missing \n after server speechTim Angus
2004-02-27* Spawns can no longer spawn clients without delayTim Angus
2004-02-14* Fixed vieworg leaving PVS on death for classes with small BBOXTim Angus
2004-02-13* Jetpack is disabled with no reactor presentTim Angus
2004-02-07* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)Tim Angus
2004-02-01* Added an extra sanity check to evolution tracing after a "void" reportTim Angus
2004-01-31* Stage thresholds aren't reset to 15 and 30 nowTim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-19* Forced a weapon change when buying a weaponTim Angus
2004-01-12* Poison now does 30 damage maxTim Angus
2004-01-02* Conditionals in the map rotation now workTim Angus
2003-12-21* Added a means of overriding class and buildable media settings via cfg fileTim Angus
2003-12-02* Changes for OverFlow's mofo modelTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
2003-09-21* Fully generalised scriptable paricle systemTim Angus
2003-08-31* Changed the variable names pteam, pclass and pitem to be more descriptiveTim Angus
2003-08-19* Buildables now take time to "warp in"Tim Angus
2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
2003-02-22* Reset stages on map loadTim Angus
2003-02-22* Removed "You fragged x" messageTim Angus
2003-02-14* Model precaching moved entirely to the client sideTim Angus
2003-02-08* Added utility function CG_DrawBoundingBox to um.. draw bounding boxesTim Angus
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-03* Large purge of legacy Q3A codeTim Angus
2002-08-09* Human repair abilityTim Angus
2002-06-30Cvar defaultsTim Angus
2002-04-06Staging announcementsTim Angus
2002-04-06Variable name changeTim Angus
2002-04-06Stupid bugfixTim Angus
2002-03-22Hud per class specified in bg_misc.c. Skin entry in class db now honouredTim Angus
2002-01-13Staging transitions. Battpack. Half jetpackTim Angus
2002-01-02Rudimentary staging code. Simplified building rules - they were over complexTim Angus
2001-12-22Bug fixes to droid->alien conversion :)Tim Angus
2001-12-21After changing aliens->droids, changed droids->aliens *sigh*Tim Angus
2001-10-19License change to OSMLTim Angus
2001-08-23Silly little fixesTim Angus
2001-08-19Buildable points now configurable via worldspawnTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-07-28Saw blade launcherTim Angus
2001-07-13Saved a couple of STAT_ indices. Added the pounce and clawing weaponTim Angus
2001-07-01Changed jounce->jerkTim Angus
2001-07-01Added an alternative (but more expensive) target lead algorithmTim Angus