Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-09-21 | * Remove lots and lots of redundant comments | Tim Angus | |
2007-09-16 | and again | M. Kristall | |
2007-09-16 | * (bug 3246) votes don't account for players leaving the game | M. Kristall | |
2007-06-29 | * check if a target was specified for votes that require one (was choosing the | M. Kristall | |
player at slot 0) * remove some unnecessary code | |||
2007-06-04 | (bug 2970) fix number of connected player counting and count non-spectators | M. Kristall | |
properly (bug 3201) fix a bug where admins following other players can't see team chat | |||
2007-04-25 | * (bug 2970) fix player counting in relation to team and voting eligibility | Tony J. White | |
(M. Kristall) | |||
2007-03-26 | * clear CS_WINNER in G_ShutdownGame instead of G_InitGame | Tony J. White | |
2007-03-25 | * ingame menus redesigned | Tony J. White | |
* spectators can now participate in non-team votes * added teamvote "admitdefeat" * replaced "nextmap" vote with "draw" * removed vote "clientkick" vote (uses "kick" instead) * removed teamvote "teamclientkick" (uses "kick" instead) * renamed teamvote "teamkick" to teamvote "kick" * added teamvote "denybuild" and "allowbuild" * added vote "mute" and "unmute" * added !denybuild and !allowbuild g_admin commands * added /ignore and /unignore commands (and menu support) * Game -> Info (formerly About) shows server settings instead of local ones * Voting keys can now be configured in the Options menu * Voting key binds now display with the vote status (F3 and F4 will be the eventual default binds for "teamvote yes" and "teamvote no" respectively) | |||
2007-03-23 | * (bug 3012) teamvote tally was was counting following specs, but not dead | Tony J. White | |
teammates | |||
2007-03-03 | * (bug 3036) clear votes in G_ShutdownGame() in case map_restart was used | Tony J. White | |
2007-03-03 | * (bug 3008) track when map and map_restart commands are added to the command | Tony J. White | |
buffer with level.restarted. This prevents G_RunFrame() from running until the command is processed by the server code. | |||
2007-02-06 | * (bug 3020) put a 1 minute maximum on intermission time to prevent infinite | Tony J. White | |
intermissions when only afk or malicious players are on the non-spec teams. | |||
2006-12-29 | * (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw ) | Tony J. White | |
2006-12-29 | * Buildable destruction marking (via g_markDeconstruct) | Tim Angus | |
* It's now impossible to destroy the last spawn * Start of a new client side buildable status display | |||
2006-12-20 | * (bug 2903) remove the unlagged 1-server-frame rewind for missile tests | Tony J. White | |
2006-12-13 | * Added time til sudden death to game state | Tim Angus | |
* Added "tagging" to game stats, so the stats for specific gameplay changes can be tracked | |||
2006-12-09 | * (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlagged | Tony J. White | |
project. Thanks to kevlarman and WolfWings for help with this implementation for Tremulous. | |||
2006-11-29 | * Functionalise testing for sudden death | Tim Angus | |
2006-11-14 | * (bug 2665) P cvar is now constructed from pers.teamSelection so correct | Tony J. White | |
team is shown for specs in follow mode (thanks M. Kristall) | |||
2006-10-30 | * (bug 2894) automatic shoving of teammates on collision. set g_shove to a | Tony J. White | |
positive float to adjust the amount of shoving. (recommended value 15.0, default value 0.0) | |||
2006-10-23 | * (bug 2868) cancel all votes that are in progress when intermission | Tony J. White | |
starts (Martin Doucha) | |||
2006-10-23 | * (bug 2842) adds g_privateMessages (/m and /mt commands) | Tony J. White | |
2006-09-14 | * (bug 2666) G_MapConfigs() would try to execute the .cfg for the map that was | Tony J. White | |
finishing instead of the one that was loading when invoked from the maprotation system. | |||
2006-07-31 | * tjw's spiffy admin system (tjw, obviously) | Tim Angus | |
2006-07-31 | * Phil Bordelon's g_chatTeamPrefix patch | Tim Angus | |
2006-07-02 | * Obituaries that indicate team kills (tjw) | Tim Angus | |
* g_mapConfigs no longer replaces maprotation.cfg settings (tjw) | |||
2006-06-17 | * Disallow name changes more frequently than once every 5 seconds (by default) | Tim Angus | |
2006-06-10 | * Fix to worldspawn defaults bug | Tim Angus | |
* Fix to > max damage zap bug * Add g_mapConfigs * Fix item switch when run out of ammo * Fix client side buildable tracing * Fix misc_portal_surface documentation | |||
2006-06-03 | * Make game stats more usable | Tim Angus | |
2006-05-16 | * Removal of bot code | Tim Angus | |
* Refactored botlib parsing code into qcommon | |||
2006-04-24 | * Limit on number of times votes can be called, defaulting to 5 (from tjw) | Tim Angus | |
2006-04-24 | * Removed some \n from server connection messages | Tim Angus | |
* Removed nextmap cvar and associated code, replaced with "advanceMapRotation" command * Rework the text displayed during votes to be more verbose * "destroy" command now only works when cheats are enabled * Voting UI is now a frontend for "clientkick" instead of plain "kick" | |||
2006-04-22 | * Added P server side cvar, which lists the teams each client is on (from tjw) | Tim Angus | |
2006-04-22 | * Per team friendly fire settings (from tjw) | Tim Angus | |
2006-04-15 | * Lucifer cannon exploit fix (R1CH) | Tim Angus | |
* Sudden death/time limit warnings (R1CH) | |||
2006-04-09 | * Removed CS_SCORE? config strings -- they were unused | Tim Angus | |
* Moved server command queuing from game to server -- sv_dequeuePeriod probably needs to be lowered * Added g_friendlyBuildableFire to enable friendly buildable fire | |||
2006-02-24 | * Merged ioq3-r584 | Tim Angus | |
2006-01-20 | * Master server now logs version and renderer strings | Tim Angus | |
* Master server now responsible for logging game statistics | |||
2006-01-18 | * Added BG_FindUsableForUpgrade | Tim Angus | |
* Added BG_UpgradeClassAvailable * Added generalised BG_*IsAllowed functions * Added some binding traps to cgame * Added tutorial mode (cg_tutorial) | |||
2005-12-28 | * Added master server to source, based on dpmaster | Tim Angus | |
* Removed gametype, fraglimit and dmflags cvars * Removed CD key authentication stuff * Implemented a means to save and restore cmd context * Bumped protocol version up to 69 (same as 68) * Removed various references to punkbuster * Maps on create server menu now sorted by name * Fixed some warnings | |||
2005-12-23 | * Crudely removed CD key authentication | Tim Angus | |
* Changed defaults for r_picmip and r_textureMode * Changed internal alien weapon names * Removed playback of the intro movie * Fixed painblend reset bug * Added multiple chat sounds * Player splash wake now uses mark system | |||
2005-12-11 | * Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack | Tim Angus | |
around it not being there * Removed Q3 console notify code and improved cgame rendered notify area * Sorted out pain blend texture coordinates | |||
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus | |
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1 | |||
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus | |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus | |
2005-12-08 | * Merged in a bunch of game side fixed from ioq3 | Tim Angus | |
2005-12-02 | * Added target_alien_win and target_human_win | Tim Angus | |
* Made the test for particles at rest less strict * Fixed a bug with the game element disabling stuff | |||
2005-11-29 | * Lowered steptime for spectator | Tim Angus | |
* Added worldspawn keys to disable specific game elements | |||
2005-11-20 | * Abstract attachment system | Tim Angus | |
* Scriptable trails system * Various other stuff I'm too tired to try and remember now | |||
2005-10-16 | * Extended STATS report to include the times when stages change | Tim Angus | |