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path: root/src/game/g_main.c
AgeCommit message (Expand)Author
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-19* Forced a weapon change when buying a weaponTim Angus
2004-01-12* Poison now does 30 damage maxTim Angus
2004-01-02* Conditionals in the map rotation now workTim Angus
2003-12-21* Added a means of overriding class and buildable media settings via cfg fileTim Angus
2003-12-02* Changes for OverFlow's mofo modelTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
2003-09-21* Fully generalised scriptable paricle systemTim Angus
2003-08-31* Changed the variable names pteam, pclass and pitem to be more descriptiveTim Angus
2003-08-19* Buildables now take time to "warp in"Tim Angus
2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
2003-02-22* Reset stages on map loadTim Angus
2003-02-22* Removed "You fragged x" messageTim Angus
2003-02-14* Model precaching moved entirely to the client sideTim Angus
2003-02-08* Added utility function CG_DrawBoundingBox to um.. draw bounding boxesTim Angus
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-03* Large purge of legacy Q3A codeTim Angus
2002-08-09* Human repair abilityTim Angus
2002-06-30Cvar defaultsTim Angus
2002-04-06Staging announcementsTim Angus
2002-04-06Variable name changeTim Angus
2002-04-06Stupid bugfixTim Angus
2002-03-22Hud per class specified in bg_misc.c. Skin entry in class db now honouredTim Angus
2002-01-13Staging transitions. Battpack. Half jetpackTim Angus
2002-01-02Rudimentary staging code. Simplified building rules - they were over complexTim Angus
2001-12-22Bug fixes to droid->alien conversion :)Tim Angus
2001-12-21After changing aliens->droids, changed droids->aliens *sigh*Tim Angus
2001-10-19License change to OSMLTim Angus
2001-08-23Silly little fixesTim Angus
2001-08-19Buildable points now configurable via worldspawnTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-07-28Saw blade launcherTim Angus
2001-07-13Saved a couple of STAT_ indices. Added the pounce and clawing weaponTim Angus
2001-07-01Changed jounce->jerkTim Angus
2001-07-01Added an alternative (but more expensive) target lead algorithmTim Angus
2001-06-30Hopefully finally fixed precaching mechanismTim Angus
2001-04-13Locational Damage! Also, possibly fixed a power bug.Tim Angus
2001-03-29Fixed a couple of power bugs. Implemented a client side power meter.Tim Angus
2001-03-28Refined power some more. An actual limit is present now.Tim Angus
2001-03-18You expect me to remember?Tim Angus
2001-02-05Significantly reogranised how class properties are propogated between client/...Tim Angus
2001-02-02Changed model precache system. A steaming pile of transnetwork bugfixes.Tim Angus
2001-02-01Body spawning improved. The usual bug fixesTim Angus
2001-01-30I can't rememberTim Angus
2001-01-07license changeTim Angus
2001-01-031.27 upgradeTim Angus
2001-01-03im making a right mess of thisTim Angus
2001-01-031.27 importTim Angus