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authorTim Angus <tim@ngus.net>2001-02-05 03:14:44 +0000
committerTim Angus <tim@ngus.net>2001-02-05 03:14:44 +0000
commit96d1e6700762377bbfe54f30422ee0f532bea275 (patch)
treec4e311216bb70d2ad4a3f818250d97f62a3c3989 /src/game/g_main.c
parent76c534a0ef5d3d7ce318757d4be4675a9c63e8ae (diff)
Significantly reogranised how class properties are propogated between client/server. Started on Droid infest mechanism.
Diffstat (limited to 'src/game/g_main.c')
-rw-r--r--src/game/g_main.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c
index cf82e34d..8f39f4fb 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -460,9 +460,6 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) {
trap_LocateGameData( level.gentities, level.num_entities, sizeof( gentity_t ),
&level.clients[0].ps, sizeof( level.clients[0] ) );
- // reserve some spots for dead player bodies
- InitBodyQue();
-
ClearRegisteredItems();
// parse the key/value pairs and spawn gentities