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-rw-r--r--src/game/g_main.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c
index cf82e34d..8f39f4fb 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -460,9 +460,6 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) {
trap_LocateGameData( level.gentities, level.num_entities, sizeof( gentity_t ),
&level.clients[0].ps, sizeof( level.clients[0] ) );
- // reserve some spots for dead player bodies
- InitBodyQue();
-
ClearRegisteredItems();
// parse the key/value pairs and spawn gentities