Age | Commit message (Expand) | Author |
2006-04-09 | * Removed CS_SCORE? config strings -- they were unused | Tim Angus |
2006-02-24 | * Merged ioq3-r584 | Tim Angus |
2006-01-20 | * Master server now logs version and renderer strings | Tim Angus |
2006-01-18 | * Added BG_FindUsableForUpgrade | Tim Angus |
2005-12-28 | * Added master server to source, based on dpmaster | Tim Angus |
2005-12-23 | * Crudely removed CD key authentication | Tim Angus |
2005-12-11 | * Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack | Tim Angus |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus |
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus |
2005-12-08 | * Merged in a bunch of game side fixed from ioq3 | Tim Angus |
2005-12-02 | * Added target_alien_win and target_human_win | Tim Angus |
2005-11-29 | * Lowered steptime for spectator | Tim Angus |
2005-11-20 | * Abstract attachment system | Tim Angus |
2005-10-16 | * Extended STATS report to include the times when stages change | Tim Angus |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus |
2005-09-07 | * Fixed bug where a server with only spectators would get stuck on games whic... | Tim Angus |
2005-09-04 | * Fixed Medkit usable after death bug | Tim Angus |
2005-09-02 | * Added width to zap trace | Tim Angus |
2005-08-31 | * Reimplemented how buildables play damage sounds to not use the event system | Tim Angus |
2005-08-05 | * Added g_suddenDeathTime - when this time is passed all build points are tak... | Tim Angus |
2005-08-05 | * Basilisk needs less time to regain grabbing ability after being hit | Tim Angus |
2005-08-04 | * Added trigger_win | Tim Angus |
2005-07-28 | * Extended the chat period at the end of games | Tim Angus |
2005-07-22 | * Added a report of which stages each team had reached to the intermission sc... | Tim Angus |
2005-07-21 | * Change death by dragoon obituary from "clawed" to "chomped" | Tim Angus |
2005-07-17 | * Plugged the "sell and buy gets you full ammo" exploit | Tim Angus |
2005-07-17 | * Hopefully fixed scoreboard issues | Tim Angus |
2005-07-14 | * "sell weapons" now respects the build timer | Tim Angus |
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus |
2005-06-26 | * Toned done the chaingun a touch | Tim Angus |
2005-02-02 | * Fix to [ 1114414 ] Overmind - Evolution bug | Tim Angus |
2005-01-31 | * An overmind is now required for aliens to upgrade | Tim Angus |
2004-11-30 | * PTRC (post timeout restoration code) system | Tim Angus |
2004-05-29 | * Added code to report number of spawns remaining when spawning | Tim Angus |
2004-05-29 | * Fixed bug where passing nonsense to the team command would result in nonsense | Tim Angus |
2004-05-27 | * Added code to calculate the average number of players that are playing | Tim Angus |
2004-05-16 | * Fixed the gigantic spawn queue fuck up | Tim Angus |
2004-05-01 | * A plethora of assorted fiddles | Tim Angus |
2004-03-20 | * Added lcannon warning and blowup | Tim Angus |
2004-03-18 | * Added trigger_stage entity which is fired on stage transitions | Tim Angus |
2004-03-18 | * Possibly fixed the scoreboard not updating | Tim Angus |
2004-03-17 | * Fixed a fuckup with the game->cgame (don't ask) particle system listing code | Tim Angus |
2004-03-01 | * Reimplemented the chasecam | Tim Angus |
2004-02-28 | * Added missing \n after server speech | Tim Angus |
2004-02-27 | * Spawns can no longer spawn clients without delay | Tim Angus |
2004-02-14 | * Fixed vieworg leaving PVS on death for classes with small BBOX | Tim Angus |
2004-02-13 | * Jetpack is disabled with no reactor present | Tim Angus |
2004-02-07 | * Fixed a wall walking bug (DEAR GOD WHEN WILL IT END) | Tim Angus |
2004-02-01 | * Added an extra sanity check to evolution tracing after a "void" report | Tim Angus |