Age | Commit message (Expand) | Author |
2006-12-29 | * (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw ) | Tony J. White |
2006-12-29 | * Buildable destruction marking (via g_markDeconstruct) | Tim Angus |
2006-12-20 | * (bug 2903) remove the unlagged 1-server-frame rewind for missile tests | Tony J. White |
2006-12-13 | * Added time til sudden death to game state | Tim Angus |
2006-12-09 | * (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlagged | Tony J. White |
2006-11-29 | * Functionalise testing for sudden death | Tim Angus |
2006-11-14 | * (bug 2665) P cvar is now constructed from pers.teamSelection so correct | Tony J. White |
2006-10-30 | * (bug 2894) automatic shoving of teammates on collision. set g_shove to a | Tony J. White |
2006-10-23 | * (bug 2868) cancel all votes that are in progress when intermission | Tony J. White |
2006-10-23 | * (bug 2842) adds g_privateMessages (/m and /mt commands) | Tony J. White |
2006-09-14 | * (bug 2666) G_MapConfigs() would try to execute the .cfg for the map that was | Tony J. White |
2006-07-31 | * tjw's spiffy admin system (tjw, obviously) | Tim Angus |
2006-07-31 | * Phil Bordelon's g_chatTeamPrefix patch | Tim Angus |
2006-07-02 | * Obituaries that indicate team kills (tjw) | Tim Angus |
2006-06-17 | * Disallow name changes more frequently than once every 5 seconds (by default) | Tim Angus |
2006-06-10 | * Fix to worldspawn defaults bug | Tim Angus |
2006-06-03 | * Make game stats more usable | Tim Angus |
2006-05-16 | * Removal of bot code | Tim Angus |
2006-04-24 | * Limit on number of times votes can be called, defaulting to 5 (from tjw) | Tim Angus |
2006-04-24 | * Removed some \n from server connection messages | Tim Angus |
2006-04-22 | * Added P server side cvar, which lists the teams each client is on (from tjw) | Tim Angus |
2006-04-22 | * Per team friendly fire settings (from tjw) | Tim Angus |
2006-04-15 | * Lucifer cannon exploit fix (R1CH) | Tim Angus |
2006-04-09 | * Removed CS_SCORE? config strings -- they were unused | Tim Angus |
2006-02-24 | * Merged ioq3-r584 | Tim Angus |
2006-01-20 | * Master server now logs version and renderer strings | Tim Angus |
2006-01-18 | * Added BG_FindUsableForUpgrade | Tim Angus |
2005-12-28 | * Added master server to source, based on dpmaster | Tim Angus |
2005-12-23 | * Crudely removed CD key authentication | Tim Angus |
2005-12-11 | * Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack | Tim Angus |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus |
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus |
2005-12-08 | * Merged in a bunch of game side fixed from ioq3 | Tim Angus |
2005-12-02 | * Added target_alien_win and target_human_win | Tim Angus |
2005-11-29 | * Lowered steptime for spectator | Tim Angus |
2005-11-20 | * Abstract attachment system | Tim Angus |
2005-10-16 | * Extended STATS report to include the times when stages change | Tim Angus |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus |
2005-09-07 | * Fixed bug where a server with only spectators would get stuck on games whic... | Tim Angus |
2005-09-04 | * Fixed Medkit usable after death bug | Tim Angus |
2005-09-02 | * Added width to zap trace | Tim Angus |
2005-08-31 | * Reimplemented how buildables play damage sounds to not use the event system | Tim Angus |
2005-08-05 | * Added g_suddenDeathTime - when this time is passed all build points are tak... | Tim Angus |
2005-08-05 | * Basilisk needs less time to regain grabbing ability after being hit | Tim Angus |
2005-08-04 | * Added trigger_win | Tim Angus |
2005-07-28 | * Extended the chat period at the end of games | Tim Angus |
2005-07-22 | * Added a report of which stages each team had reached to the intermission sc... | Tim Angus |
2005-07-21 | * Change death by dragoon obituary from "clawed" to "chomped" | Tim Angus |
2005-07-17 | * Plugged the "sell and buy gets you full ammo" exploit | Tim Angus |