Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-08 | add missing trailing '\n's from strings to execute; add double quotes around ↵ | /dev/humancontroller | |
substituted argument strings also transform trailing ';'s to '\n's | |||
2013-02-16 | Update copyright notices | Tim Angus | |
2013-01-03 | * (bug 3781) Improve randomness in some cases (Lakitu7 made me do it) | M. Kristall | |
2013-01-03 | * (bug 4522) Make map rotation logic robust against missing maps and | John Ellis | |
maprotation.cfg scripting errors. * Fix jumping to a map by name. * Add goto, resume, and #label support to maprotations. | |||
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | * Add "return" keyword to map rotation system, which causes a rotation to | Tim Angus | |
return to its "caller" | |||
2013-01-03 | * Fairly substantial restructuring of the map rotation system which hopefully | Tim Angus | |
addresses most of the misgivings with it | |||
2013-01-03 | * Cut down map rotation system memory usage by concatenating commands | Tim Angus | |
2013-01-03 | * Change grammar of map rotation system to support back to back conditions | Tim Angus | |
2013-01-03 | * (bug 3990) Allow voting for next map (with thanks to Critux) | Christopher Schwarz | |
* small updates to the surrounding /callvote code | |||
2013-01-03 | * fix maprotation conditionals to avoid infinite loops in some cases | Roman Tetelman | |
2013-01-03 | * Move some server commands into game and refactor game commands | M. Kristall | |
2013-01-03 | * Fix some array bounds checks in map rotation system | Ben Millwood | |
2013-01-03 | * Merge clientSession_t::sessionTeam and clientSession_t::spectatorState | Tim Angus | |
* Remove existing team_t (TEAM_FREE, TEAM_SPECTATOR) * s/pTeam_t/team_t/;s/buildableTeam_t/team_t/;s/WUTeam_t/team_t/ * s/pClass_t/class_t/ * s/PERS_TEAM/PERS_SPECSTATE/ * s/STAT_PTEAM/STAT_TEAM/;s/STAT_PCLASS/STAT_CLASS/ | |||
2013-01-03 | * (bug 3554) Make sure opened files get closed properly -- for real this time | M. Kristall | |
* (bug 3446) Allow the last spawn to be deconstructed when cheats are enabled and g_markDeconstruct is not (Ben Millwood) * (bug 3560) PTRC can be used while the original client is connected * remove unused functions from src/game/g_ptr.c | |||
2013-01-03 | * (bug 3554) Fix a few more places where opened files might not be closed | M. Kristall | |
2013-01-03 | * (bug 3354, 3353) Fix broken G_MapExists (benmachine) | Tim Angus | |
2007-09-23 | * Do a second pass when compiling map rotation scripts to catch incorrect map | Tim Angus | |
and/or rotation names | |||
2007-09-22 | * (bug 3309) Fix to angle clamping (/dev/humancontroller) | Tim Angus | |
* (bug 3298) Boosters still heal and give poison when dead (David Severwright) * (bug 3070) Check map rotation targets exist during compilation * (bug 3282) Add missing terminating ^7 to chatText (Ben Millwood) * (bug 3357) Extend obituary name length to MAX_NAME_LENGTH (Rocinante) | |||
2006-12-29 | * (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw ) | Tony J. White | |
2006-09-14 | * (bug 2666) G_MapConfigs() would try to execute the .cfg for the map that was | Tony J. White | |
finishing instead of the one that was loading when invoked from the maprotation system. | |||
2006-07-02 | * Obituaries that indicate team kills (tjw) | Tim Angus | |
* g_mapConfigs no longer replaces maprotation.cfg settings (tjw) | |||
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus | |
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1 | |||
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus | |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus | |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus | |
* Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes | |||
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus | |
2004-01-11 | * Sorted out hydra gas screwups | Tim Angus | |
* Synced MOD_ and EV_ lists * Removed "devmap" command from map rotation system * Increased soldier bite damage to 50 * Reduced price of light armour to 70 * Added visibility tests to the hive and acid tube * Some other stuff | |||
2004-01-02 | * Conditionals in the map rotation now work | Tim Angus | |
* Voting for "nextmap" plays nice with old and new map rotation systems | |||
2003-12-24 | * Added a creep projection under a locked human | Tim Angus | |
* Removed some debug messages * Severely cut down on static memory usage (130Mb) | |||
2003-12-02 | * Changes for OverFlow's mofo model | Tim Angus | |
* Map rotation system |