| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2003-03-24 | * Changed the displacement the Q3A spectator-door-skipping code uses | Tim Angus | |
| * Hopefully fixed a bug introduced with the new menu triggering | |||
| 2003-02-06 | * Added some (slightly hacky) code to allow spectators to skip manually ↵ | Tim Angus | |
| triggered doors | |||
| 2003-01-25 | * Door/Plat/Button sounds configurable now | Tim Angus | |
| 2002-09-19 | * Cleaned up redundant events | Tim Angus | |
| * Fixed "buildable blocking door" bug * Renamed MCU to Armoury * A few whitespace fixes | |||
| 2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
| * Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
| 2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
| * Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
| 2001-10-19 | License change to OSML | Tim Angus | |
| 2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus | |
| 2001-02-01 | Body spawning improved. The usual bug fixes | Tim Angus | |
| 2001-01-07 | license change | Tim Angus | |
| 2001-01-03 | 1.27 upgrade | Tim Angus | |
| 2001-01-03 | im making a right mess of this | Tim Angus | |
| 2001-01-03 | 1.27 import | Tim Angus | |
