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authorTim Angus <tim@ngus.net>2002-09-03 01:57:18 +0000
committerTim Angus <tim@ngus.net>2002-09-03 01:57:18 +0000
commit01aee82bd49575f16b5701cf842f04e6b1ba7b3d (patch)
treec306eed20c91cce6221a115a173f9b6cf68da393 /src/game/g_mover.c
parentbb5d52f699a403e22584aa18946a091f345662e8 (diff)
* Large purge of legacy Q3A code
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups
Diffstat (limited to 'src/game/g_mover.c')
-rw-r--r--src/game/g_mover.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/g_mover.c b/src/game/g_mover.c
index 098e4050..13d99ff5 100644
--- a/src/game/g_mover.c
+++ b/src/game/g_mover.c
@@ -709,10 +709,6 @@ void Blocked_Door( gentity_t *ent, gentity_t *other ) {
// remove anything other than a client
if ( !other->client ) {
// except CTF flags!!!!
- if( other->s.eType == ET_ITEM && other->item->giType == IT_TEAM ) {
- Team_DroppedFlagThink( other );
- return;
- }
G_TempEntity( other->s.origin, EV_ITEM_POP );
G_FreeEntity( other );
return;