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path: root/src/game/g_mover.c
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2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2004-10-02* Fixed Who's uncreation bugTim Angus
* Reduced range and repeat rate of chimera lightning * Medistats now heal booster poison * Hydra gas now requires a LOS to work
2004-06-03* func_trains are now triggerable and optionally stop when blockedTim Angus
* Added "itemtoggle <any weapon>" command to toggle between blaster and primary
2004-06-01* Surfaceparms "nobuildsurface", "noalienbuildsurface" and "nohumanbuildsurface"Tim Angus
now prevent building on a surface, whereas surfaceparms "nobuild", "noalienbuild" and "nohumanbuild" now prevent building within the confines of a brush they're applied to. * Buildables now trigger trigger_multiples and trigger_hurts * Buildables don't trigger doors
2004-02-13* Jetpack is disabled with no reactor presentTim Angus
2004-01-21* (Experimental) fix for a remaining broken buildable bugTim Angus
* Decreased door trigger size again * Creep is now triggered by s.time instead of events * Added CVAR_CHEAT cg_drawBBOX to show the bounding boxes of some entities * Prevent sprinting if BUTTON_WALK is down * Increased sprint drain rate * Client spawning code unified with buildable validation code * Spawns are now testing for validity before they are built
2004-01-15* Fixed physics bug where movers would displace buildablesTim Angus
* Light flares are now occluded by the player in 3rd person mode * Setting s_initsound 0 no longer causes the weapon.cfg loader to complain * Limited viewangles to +/-90 degrees when grabbed
2003-09-12* Removed the func_door_model auto scaling and positioning code - it didn't workTim Angus
* Added the server side stuff for the hive
2003-09-08* func_door_model -- a model based doorTim Angus
* Removed a bunch of entities not applicable to Tremulous * Wrote an entities.def file for Tremulous (ugh gak horrible syntax) * Updated depend file * Various other small tweaks here and there
2003-09-04* Bug fixes to rotating doorsTim Angus
2003-09-04* Rotating doors thanks to:Tim Angus
http://www.planetquake.com/code3arena/tutorials/tutorial29.shtml
2003-08-03* Disable shootable doorsTim Angus
2003-03-24* Changed the displacement the Q3A spectator-door-skipping code usesTim Angus
* Hopefully fixed a bug introduced with the new menu triggering
2003-02-06* Added some (slightly hacky) code to allow spectators to skip manually ↵Tim Angus
triggered doors
2003-01-25* Door/Plat/Button sounds configurable nowTim Angus
2002-09-19* Cleaned up redundant eventsTim Angus
* Fixed "buildable blocking door" bug * Renamed MCU to Armoury * A few whitespace fixes
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-09-03* Large purge of legacy Q3A codeTim Angus
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups
2001-10-19License change to OSMLTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-02-01Body spawning improved. The usual bug fixesTim Angus
2001-01-07license changeTim Angus
2001-01-031.27 upgradeTim Angus
2001-01-03im making a right mess of thisTim Angus
2001-01-031.27 importTim Angus