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The server software used for the Der Bunker Tremulous servers.
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g_svcmds.c
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Author
2017-03-09
add G_PerformMapChange() and G_PerformMapRestart(), and use them
/dev/humancontroller
2017-03-09
implement the range marker functionality, use it to create buildable range ma...
/dev/humancontroller
2017-02-08
fix the potential use of uninitialized memory in Svcmd_LayoutSave_f()
/dev/humancontroller
2013-02-16
Update copyright notices
Tim Angus
2013-01-03
* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t
M. Kristall
2013-01-03
* Fix status command's rate value
M. Kristall
2013-01-03
* Add case for ET_LOCATION in Svcmd_EntityList_f (/dev/humancontroller)
Christopher Schwarz
2013-01-03
* (bug 4896) Put quotes around multi-word parameters to admin commands in the...
Christopher Schwarz
2013-01-03
* Refactor code handling player name matching
M. Kristall
2013-01-03
* (bug 4522) Make map rotation logic robust against missing maps and
John Ellis
2013-01-03
* Fix a bug preventing the command loadcensors from being used
M. Kristall
2013-01-03
* (bug 3495) Add support for message censorship (cue "finally!")
M. Kristall
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Add /listmaps command so people can stop guessing when they're trying to do...
Christopher Schwarz
2013-01-03
* Server- and client-side tab completion for commands handled by the game module
M. Kristall
2013-01-03
* Add game_memory and cgame_memory commands to give a breakdown of memory
M. Kristall
2013-01-03
* Use binary searching instead of linear searching for many static arrays
M. Kristall
2013-01-03
* (bug 4306) Fix display formatting between different types of chat text
Christopher Schwarz
2013-01-03
* Move more things to cgame
M. Kristall
2013-01-03
* Fix uninitialized variable usage gcc did not warn me about before
M. Kristall
2013-01-03
* Massive refactor of voting code
M. Kristall
2013-01-03
* (bug 3194) potential log ambiguities (requires log parser updates)
M. Kristall
2013-01-03
* Add "return" keyword to map rotation system, which causes a rotation to
Tim Angus
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* Silence compiler warnings from r1160
Christopher Schwarz
2013-01-03
* Fix alienWin and humanWin commands to destroy the *other* team's base
Ben Millwood
2013-01-03
* color console chat to make it more noticable
Roman Tetelman
2013-01-03
* add printqueue server command to try to debug issue #20
Roman Tetelman
2013-01-03
* Move some server commands into game and refactor game commands
M. Kristall
2013-01-03
* Change EXEC_NOW to EXEC_APPEND
M. Kristall
2013-01-03
* Remove extra trailing newline from admin chat commands (oops)
Ben Millwood
2013-01-03
* Add the /a command, which sends a message to all active admins
Christopher Schwarz
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* Consolidate memory allocation into bg_alloc.c
Tim Angus
2013-01-03
* (bug 3057) Granger breaks under certain conditions (Risujin)
M. Kristall
2007-09-21
* Remove lots and lots of redundant comments
Tim Angus
2007-03-25
* ingame menus redesigned
Tony J. White
2007-03-03
* (bug 3008) track when map and map_restart commands are added to the command
Tony J. White
2006-12-30
* (bug 2973) allow '-' and '_' in layout names and check to make sure layouts
Tony J. White
2006-12-29
* (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw )
Tony J. White
2006-10-23
* (bug 2842) adds g_privateMessages (/m and /mt commands)
Tony J. White
2006-07-31
* tjw's spiffy admin system (tjw, obviously)
Tim Angus
2006-04-24
* Removed some \n from server connection messages
Tim Angus
2006-04-22
* tjw's server comms patch
Tim Angus
2006-04-09
* Removed CS_SCORE? config strings -- they were unused
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
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