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path: root/src/game/g_svcmds.c
AgeCommit message (Expand)Author
2017-03-09add G_PerformMapChange() and G_PerformMapRestart(), and use them/dev/humancontroller
2017-03-09implement the range marker functionality, use it to create buildable range ma.../dev/humancontroller
2017-02-08fix the potential use of uninitialized memory in Svcmd_LayoutSave_f()/dev/humancontroller
2013-02-16Update copyright noticesTim Angus
2013-01-03* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_tM. Kristall
2013-01-03* Fix status command's rate valueM. Kristall
2013-01-03* Add case for ET_LOCATION in Svcmd_EntityList_f (/dev/humancontroller)Christopher Schwarz
2013-01-03* (bug 4896) Put quotes around multi-word parameters to admin commands in the...Christopher Schwarz
2013-01-03* Refactor code handling player name matchingM. Kristall
2013-01-03* (bug 4522) Make map rotation logic robust against missing maps andJohn Ellis
2013-01-03* Fix a bug preventing the command loadcensors from being usedM. Kristall
2013-01-03* (bug 3495) Add support for message censorship (cue "finally!")M. Kristall
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Add /listmaps command so people can stop guessing when they're trying to do...Christopher Schwarz
2013-01-03* Server- and client-side tab completion for commands handled by the game moduleM. Kristall
2013-01-03* Add game_memory and cgame_memory commands to give a breakdown of memoryM. Kristall
2013-01-03* Use binary searching instead of linear searching for many static arraysM. Kristall
2013-01-03* (bug 4306) Fix display formatting between different types of chat textChristopher Schwarz
2013-01-03* Move more things to cgameM. Kristall
2013-01-03* Fix uninitialized variable usage gcc did not warn me about beforeM. Kristall
2013-01-03* Massive refactor of voting codeM. Kristall
2013-01-03* (bug 3194) potential log ambiguities (requires log parser updates)M. Kristall
2013-01-03* Add "return" keyword to map rotation system, which causes a rotation toTim Angus
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* Silence compiler warnings from r1160Christopher Schwarz
2013-01-03* Fix alienWin and humanWin commands to destroy the *other* team's baseBen Millwood
2013-01-03* color console chat to make it more noticableRoman Tetelman
2013-01-03* add printqueue server command to try to debug issue #20Roman Tetelman
2013-01-03* Move some server commands into game and refactor game commandsM. Kristall
2013-01-03* Change EXEC_NOW to EXEC_APPENDM. Kristall
2013-01-03 * Remove extra trailing newline from admin chat commands (oops)Ben Millwood
2013-01-03* Add the /a command, which sends a message to all active adminsChristopher Schwarz
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03* Consolidate memory allocation into bg_alloc.cTim Angus
2013-01-03* (bug 3057) Granger breaks under certain conditions (Risujin)M. Kristall
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2007-03-25* ingame menus redesignedTony J. White
2007-03-03* (bug 3008) track when map and map_restart commands are added to the commandTony J. White
2006-12-30* (bug 2973) allow '-' and '_' in layout names and check to make sure layoutsTony J. White
2006-12-29* (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw )Tony J. White
2006-10-23* (bug 2842) adds g_privateMessages (/m and /mt commands)Tony J. White
2006-07-31* tjw's spiffy admin system (tjw, obviously)Tim Angus
2006-04-24* Removed some \n from server connection messagesTim Angus
2006-04-22* tjw's server comms patchTim Angus
2006-04-09* Removed CS_SCORE? config strings -- they were unusedTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus