Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-19 | * Forced a weapon change when buying a weapon | Tim Angus | |
* Implemented dynamic stage boundaries * A shedload of balance tweaks * Inevitably other stuff that I've forgotten whilst SF CVS has been down | |||
2004-01-02 | * Conditionals in the map rotation now work | Tim Angus | |
* Voting for "nextmap" plays nice with old and new map rotation systems | |||
2003-12-02 | * Changes for OverFlow's mofo model | Tim Angus | |
* Map rotation system | |||
2002-10-22 | * 1.32 point release update | Tim Angus | |
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2001-10-19 | License change to OSML | Tim Angus | |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus | |
2001-01-07 | license change | Tim Angus | |
2001-01-03 | 1.27 upgrade | Tim Angus | |
2001-01-03 | im making a right mess of this | Tim Angus | |
2001-01-03 | 1.27 import | Tim Angus | |