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path: root/src/game/g_utils.c
AgeCommit message (Expand)Author
2005-12-08* Merged in a bunch of game side fixed from ioq3Tim Angus
2005-11-24* 3D particlesTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-09-04* Fixed Medkit usable after death bugTim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2004-03-18* Added trigger_stage entity which is fired on stage transitionsTim Angus
2003-10-12* Added misc_particle_system entityTim Angus
2003-09-01* Menus are now automatically closed upon deathTim Angus
2003-08-30* Integrated the overmind soundsTim Angus
2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-03* Large purge of legacy Q3A codeTim Angus
2001-10-19License change to OSMLTim Angus
2001-10-10Buildable BBOX handling. Creep tests no longer happen at build time.Tim Angus
2001-09-06Random assorted stuffTim Angus
2001-08-15Added spriter - simple particle engine for mappersTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-02-15Infesting getting fairly polished. Usual random bugfixes.Tim Angus
2001-01-07license changeTim Angus
2001-01-031.27 upgradeTim Angus
2001-01-03im making a right mess of thisTim Angus
2001-01-031.27 importTim Angus