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path: root/src/game/tremulous.h
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2003-01-26* cg_lagometer defaults to 0Tim Angus
* Rifle and Ckit now free (d'oh) * Changes to zap client side effects
2003-01-25* Random bug fixesTim Angus
* Random balance tweaks
2002-12-18* BBOX edits on buildablesTim Angus
* Couple of balance values tweaked
2002-11-30* Various additions for the latest human hudTim Angus
2002-11-18* Tweakage of valuesTim Angus
* Sorted out hud selection code * Wall walk smoothes now performed in the correct order (d'oh) * Fixed bug involving human credit
2002-11-16* Tidy ups and bug fixes in preparation for an alphaTim Angus
2002-11-10* Fixed the ordering of buildable struct membersTim Angus
* Tiny amount of balancing
2002-10-11* Alien staging health modificationTim Angus
* Fixed a bunch of SIG_SEGV bugs
2002-09-23* Fixed build timer bugTim Angus
* Crosshair per weapon * Added dlight to flame balls - bit of a performance hit * Tweaked flamer repeat rate * Fixed human buildable explosion sound (FIXME: sync with anims?)
2002-09-23* Various changes for Jex's new hudTim Angus
2002-09-18* Added damage particle effects for the buildablesTim Angus
* Snarfed some info about trap_FS_Seek from TTimo and updated .asm files * Rewrote wav writer in mp3 decoder to use file seeking - massive improvement * Changed a few bounding box sizes * Fiddled with tremulous.h
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
* Constants propogated throughout the source * Various random fixes and tweaks