Age | Commit message (Collapse) | Author |
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* Changes to viewheights, BBOXes and FOVs
* Added some code to nudge the spawn origin of an infest spawning alien
* Infesting view now traces to find position
* Some changes to weapon ranges
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* Rifle and Ckit now free (d'oh)
* Changes to zap client side effects
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* Random balance tweaks
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* Couple of balance values tweaked
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* Sorted out hud selection code
* Wall walk smoothes now performed in the correct order (d'oh)
* Fixed bug involving human credit
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* Tiny amount of balancing
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* Fixed a bunch of SIG_SEGV bugs
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* Crosshair per weapon
* Added dlight to flame balls - bit of a performance hit
* Tweaked flamer repeat rate
* Fixed human buildable explosion sound (FIXME: sync with anims?)
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* Snarfed some info about trap_FS_Seek from TTimo and updated .asm files
* Rewrote wav writer in mp3 decoder to use file seeking - massive improvement
* Changed a few bounding box sizes
* Fiddled with tremulous.h
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* Constants propogated throughout the source
* Various random fixes and tweaks
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