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actually, this is pretty much a no-op, because the "creep everywhere off-ground" bug was actually masked by another bug: WRONG use of groundEntityNum; to be fixed immediately
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death animation
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remove the clipmask == 0 special cases from G_TestEntityPosition() and G_Physics(). when spawning corpses, set their clipmask to MASK_DEADSOLID instead of 0.
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by WoGoMo
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rename the previously unused entityShared_t::s to hack, and make use of it
TODO: remove the said field, and add and use ``int hiMask'' instead
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because score is a game-specific thing
also, this prevents (Aasimar's hack) the use of server status queries to determine who is spectating whom
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TODO: remove the remnants
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substituted argument strings
also transform trailing ';'s to '\n's
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'\n'-interpretation inside quotes
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detected by Clang
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the default fs_game to "gpp"
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like unban 6; unban 7 work as expected
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field for aliens
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(/dev/humancontroller)
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/buildlog (/dev/humancontroller)
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(/dev/humancontroller)
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* A non-builder was sometimes credited when a structure self-destructed
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Now that builtin commands can't be removed, this should be safe
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attenuate over distance
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- Use spherical distance checks instead of cubic
  - Fix buildables' ability to be zapped by two marauder+'s at once
  - Chain to targets visible to each other, rather than visible to the zapper
  - Fix zap effect disappearing too early when target dies
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(/dev/humancontroller)
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others will be handled in the next upstream merge.
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which should improve falsely self-destructing eggs (/dev/humancontroller)
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