Age | Commit message (Collapse) | Author |
|
|
|
|
|
actually, this is pretty much a no-op, because the "creep everywhere off-ground" bug was actually masked by another bug: WRONG use of groundEntityNum; to be fixed immediately
|
|
|
|
death animation
|
|
remove the clipmask == 0 special cases from G_TestEntityPosition() and G_Physics(). when spawning corpses, set their clipmask to MASK_DEADSOLID instead of 0.
|
|
|
|
|
|
by WoGoMo
|
|
|
|
|
|
rename the previously unused entityShared_t::s to hack, and make use of it
TODO: remove the said field, and add and use ``int hiMask'' instead
|
|
because score is a game-specific thing
also, this prevents (Aasimar's hack) the use of server status queries to determine who is spectating whom
|
|
|
|
TODO: remove the remnants
|
|
substituted argument strings
also transform trailing ';'s to '\n's
|
|
|
|
|
|
'\n'-interpretation inside quotes
|
|
detected by Clang
|
|
the default fs_game to "gpp"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
like unban 6; unban 7 work as expected
|
|
|
|
field for aliens
|
|
|
|
(/dev/humancontroller)
|
|
|
|
|
|
|
|
|
|
|
|
/buildlog (/dev/humancontroller)
|
|
|
|
|
|
|
|
(/dev/humancontroller)
|
|
* A non-builder was sometimes credited when a structure self-destructed
|
|
Now that builtin commands can't be removed, this should be safe
|
|
|
|
attenuate over distance
|
|
|
|
- Use spherical distance checks instead of cubic
- Fix buildables' ability to be zapped by two marauder+'s at once
- Chain to targets visible to each other, rather than visible to the zapper
- Fix zap effect disappearing too early when target dies
|
|
(/dev/humancontroller)
|
|
others will be handled in the next upstream merge.
|