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2013-01-03Reverted Lucifer Cannon sound changes. Only you can hear your own overcharge ...Michael Levin
2013-01-03* Pulse Rifle has a small impact "particle system" to show impact flashMichael Levin
2013-01-03Another bugfix, Lucifer Cannon won't start charging again after an overcharge.Michael Levin
2013-01-03Fix compiling on OSXBen Millwood
2013-01-03Forgot to respect cap parameter in G_AddCreditToClient. Should be able to sel...Michael Levin
2013-01-03* Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ...Michael Levin
2013-01-03* Turrets are smarter and will fire if they can hit their target rather than ...Michael Levin
2013-01-03* Oops, Repeater now gives Repeater reward creditsMichael Levin
2013-01-03Minor balance tweak:Asa Kravets
2013-01-03* Mass Driver will only shoot through players and buildablesMichael Levin
2013-01-03* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...Michael Levin
2013-01-03Minor balance tweaks:Asa Kravets
2013-01-03Some more work on the Mass Driver:Michael Levin
2013-01-03* I'm sick of entering \give 9999 every time I need to test something. Whenev...Michael Levin
2013-01-03Point damage modifiers were not being detected correctly because hit angles w...Michael Levin
2013-01-03prfile splash *actually* removed nowAsa Kravets
2013-01-03ACIDTUBE_REPEAT is now the actual repeat rate for Acid tube fire.Michael Levin
2013-01-03* Acid tube animation fixed (used to include part of dying animation!)Michael Levin
2013-01-03advanced granger falling damageAsa Kravets
2013-01-03* Menus_CloseAll() now takes one argument -- force. This argument determines ...Michael Levin
2013-01-03* Lowered dretch zoffset a bit to better fit inside bounding box, increased s...Michael Levin
2013-01-03*(bug 3280) Changed the default behaviour of !listplayers. The fieldsTony J. White
2013-01-03* MAX()/MIN() macros need to be wrapped in parenthesis to work as Michael Levin
2013-01-03* Damage regions are no longer included in non-locational damage Michael Levin
2013-01-03* Dodge no longer drains stamina while flying with a jetpackMichael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-12-01* (bug 3451) Widen name column in scoreboard (thebenmachine)Tim Angus
2007-11-28* Don't test for spawn removal when building if there are no spawnsTim Angus
2007-11-14* (bug 3417) Fix getting stuck while evolving in some situationsTim Angus
2007-11-02* rename the remaining variables i missed in r1029M. Kristall
2007-11-02* prevent kick votes from targetting the wrong person in some casesM. Kristall
2007-10-30* (bug 3384) Remove server side armoury refresh and replace with UI sideTim Angus
2007-10-04* Revert fix to bug 3282 since it's no longer necessaryTim Angus
2007-10-02* Merge of ioq3-r1189Tim Angus
2007-10-01* Fix to bug where crouching and moving wouldn't replenish staminaTim Angus
2007-09-30* (bug 3002) Fix to alien weapon traces that miss due to world collisionTim Angus
2007-09-28* Remove infopanes stuff, and just store the strings staticallyTim Angus
2007-09-27* (bug 3249) Improve repeater interaction with marked deconstructionTim Angus
2007-09-26* (bug 3305) Remove inappropriate SnapVectorTim Angus
2007-09-26* Allow unique buildables to be replaced by non-unique buildablesTim Angus
2007-09-25* Fix a few warnings introduced by the previous revisionTim Angus
2007-09-25* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player insteadTim Angus
2007-09-25* Remove more powerups stuffTim Angus
2007-09-25* Replace "powerups" state data with "misc"Tim Angus
2007-09-25* match players that are not completely connectedM. Kristall
2007-09-25* (bug 3307) use boundary checking to prevent potential buffer overflowM. Kristall
2007-09-24* Highlight marked buildables that will be removed by building a newTim Angus
2007-09-24* Add missing )Tim Angus
2007-09-23* Revert 898 and 899 (marked buildable replacement) and rewriteTim Angus
2007-09-23* (bug 2756) s/damage/dmg/Tim Angus