Age | Commit message (Collapse) | Author |
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team, in order to prevent dretches with fast computers from camping the other base before the humans even load the map. Disabled by default; set g_doWarmup 1 to enable.
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* Keep track of clients' admin statuses better and refactor large amounts of
related admin code
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* Properly prevent deconstructing the last spawn when it's markdeconstruct with no power (Rezyn)
* Fix typo on nextmap votes (Byron Johnson)
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* Restore /ignore functionality to a couple message types I forgot (Undeference)
* Fix some color bleeds on names (Rezyn)
* Fix an uninitialized buffer in featured labels (Rezyn)
* Apply team colors to only the letter and not the brackets too, in cg_chatteamprefix (Undeference)
* Default cg_drawcrosshairs 2, crosshairs for everything (kevlarman)
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* Support parsing /say_area out of /say
* General cleanups/refactors to messaging code
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crap out of people for no good reason
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class/equipment, and locations of teammates
- Disable with cg_drawTeamOverlay 0 or remove it from your hud
- Control number of teammates to show with cg_teamOverlayMaxPlayers
- When teamoverlay is enabled, show health of teammates next to their name when the crosshair is over them
- Servers who dislike gameplay effects or want to save on bandwidth use can use g_allowTeamOverlay 0 to disable the feature for players
- Special thanks to Risujin for bring this idea and the original patch to Tremulous
* Cache teaminfo on the server and send only when needed (Undeference)
* Increase frequency of sending updated teaminfo (Undeference)
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the code committed in revision 1778. This fixes location display
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* Bring back "teamoverlay" cvar and default it to 1
* Add "cg_chatTeamPrefix" cvar
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- Fix decon messages/logging to work when g_friendlyBuildableFire=0 (Rezyn)
- Add messages/logging of building, including what was replaced (Rezyn)
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* Fix ability to call sudden death votes when regular entry to sudden death is disabled
* Add sudden_death to the printed list of valid vote types
* Fix AdvGranger abilities appearing in tutorial text for regular Granger
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* increased goon repeat 700 -> 900
* increased advanced goon repeat 600 -> 800
* increased goon (both) pounce charge time 700 -> 900
* increased tyrant repeat 750 -> 800
* decreased hive health 175 -> 125
* swapped prices of flamer and prifle
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(thanks Rezyn)
* Fix *not* adding to the build timer when marking things for deconstruction with g_markdeconstruct>0 (thanks Rezyn)
* Fix /destroy not working with g_friendlyBuildableFire 0
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clients receiving a config string
* Move BG_ClientList* to Com_ClientList*
* Split CS_STAGES into CS_ALIEN_STAGES and CS_HUMAN_STAGES
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* Fix sudden death votes (thanks Rezyn)
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* Remove cvar g_suddenDeath since it is no longer needed
* "Sudden Death in 0 seconds!" should no longer display on map start when sudden
death is disabled
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* Fix broken r1753
* Some minor refactoring / cleanup
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console messaging functions
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(Rezyn)
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- Disallow numbers at the start of a name
- All names must contain at least one letter
- When matching name strings, ignore all non-alphanumeric characters
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- Remove g_humanFriendlyFire and g_alienFriendlyFire
- Remove the cvar "ff" and just use g_friendlyFire and g_friendlyBuildableFire
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'bounce' from large falls
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and use the correct variable this time (thanks Ensiform)
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* Remove g_adminNameProtect, force it on
* Remove g_chatTeamPrefix, force it on
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* Remove outdated refrence to the "boost" command
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Allow banning and namelog searching by IP address in CIDR notation
Banning a range of addresses will immediately kick all players in that range
Admins with IMMUNITY flag can connect even if their IP address is banned
admin.dat files relying on substring matching will have to be updated
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* Try to be nice to log parsers
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* Remove buildable health scaling/masking stuff; 10 bits is plenty now
* Potentially fix bug where many PVS entering buildables would inappropriately
make damaged sounds
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+ Re-add error case when parsing damage scripts
+ Reinstate G_CountSpawns
+ Add missing call to PM_StartTorsoAnim
+ staticise G_IsCreepHere
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descriptive
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* Swarm lifetime reduced 6000 -> 3000
* Damage reduced 100 -> 80
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