Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Flood protection in chat and admin commands | Ben Millwood | |
(thanks to Phil Bordelon, Chris "Lakitu7" Schwarz, and M. Kristall) | |||
2013-01-03 | * fix for a lot of weapons not causing buildable bleeding | Roman Tetelman | |
2013-01-03 | * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS | Ben Millwood | |
* Testing patch to fix ready mask | |||
2013-01-03 | * buildable bleed wip code | Roman Tetelman | |
2013-01-03 | * (bug 2965) Strip colour codes from log messages (Ben Millwood) | M. Kristall | |
* (bug 3596) Buying a battlesuit allows player to pass through some map geometry (/dev/humancontroller) * (bug 3679) Remove redundant stage trigger checks (Chris "Lakitu7" Schwartz) * (bug 3761) selling all upgrades removes energy ammo (/dev/humancontroller) * Remove some duplicate code * !showbans did not properly show all valid bans when some bans had expired * Log renames between ClientConnect and ClientBegin | |||
2013-01-03 | * workaround to make the hud location work for spectators and players not in ↵ | Roman Tetelman | |
the top 8 score of their team | |||
2013-01-03 | * Right-align location field | Ben Millwood | |
* Default teamoverlay off * Make generate-diff.sh slightly more portable | |||
2013-01-03 | * add cg_unlagged to allow clients to disable backward reconcilliation for ↵ | Roman Tetelman | |
their own attacks only | |||
2013-01-03 | * no more marauders on ice (fix for bug i introduced in r238) | Roman Tetelman | |
2013-01-03 | * marauder has a timeout after jumping before being able to walljump again | Roman Tetelman | |
* make SnapVector definition more msvc friendly | |||
2013-01-03 | * (bug 3742) BG_ParseCSVBuildableList uses wrong parse function | Tim Angus | |
(foruses@gmail.com) | |||
2013-01-03 | * revert part of r77 to allow clients to keep their credits | Roman Tetelman | |
* put back clientPersistant_t.savedCredits | |||
2013-01-03 | * fix for jump sometimes giving less height than intended (bug 3634) | Roman Tetelman | |
2013-01-03 | * players dying to structures no longer give full credit towards stages | Roman Tetelman | |
* credit for damage done is reset when a player/structure heals to full | |||
2013-01-03 | * (bug 3719) IP address fields in admin system are not large enough for IPv6 | M. Kristall | |
(Amanieu) * Prevent the host player on a non-dedicated server from being disconnected | |||
2013-01-03 | Ensure non-walljumping classes can't walljump | Ben Millwood | |
2013-01-03 | Decreased marauder slash range. | Asa Kravets | |
2013-01-03 | Fix a couple of largely irrelevant compiler warnings | Ben Millwood | |
2013-01-03 | * trample stops after LEVEL4_TRAMPLE_DURATION - LEVEL4_TRAMPLE_CHARGE_MIN ↵ | Roman Tetelman | |
because it's not particularly useful after that point | |||
2013-01-03 | * Merge ioq3-r1423 | Tim Angus | |
+ IPv6 + VoIP + Stereo rendering + Other minor stuff | |||
2013-01-03 | * Replace Item_Text_Wrap with a version that actually makes sense | Ben Millwood | |
* compiler warning or something | |||
2013-01-03 | * wide traces (most alien attacks) now prefer the target in the crosshairs ↵ | Roman Tetelman | |
if there is one | |||
2013-01-03 | fix stupid mistake to shut up compiler warning | Roman Tetelman | |
2013-01-03 | oops, no more walljumping on slanted floors | Roman Tetelman | |
2013-01-03 | Partially unrevert Risujin's walljump changes (r147): | Roman Tetelman | |
* Marauders can now jump off of sloped walls | |||
2013-01-03 | Un-merge bits of svn because they interfere with stickypsec (oops) | Ben Millwood | |
2013-01-03 | * Use BG_PrimaryWeapon() in G_ForceWeaponChange() to reduce code duplication | M. Kristall | |
2013-01-03 | * (bug 3690) Suicides aren't cancelled when leaving/switching teams (oops) | M. Kristall | |
2013-01-03 | * (bug 3658) flashing battlesuit in dying animation | M. Kristall | |
* (bug 3685) Second barricade pain animation never gets played * (bug 3690) Suicides aren't cancelled when leaving/switching teams * (bug 3700) weird effects when following a dying player | |||
2013-01-03 | Don't use some missiles' bounding boxes for colliding with the map | Ben Millwood | |
2013-01-03 | * (bug 3679) fix for stage triggers not working properly (Chris "Lakitu7" ↵ | Roman Tetelman | |
Schwarz) | |||
2013-01-03 | * Adjust the error text for no BP based on markdeconstruct | Ben Millwood | |
* Re-order some buy messages to be more useful | |||
2013-01-03 | fix for trample's rate of charge depending on pitch | Roman Tetelman | |
2013-01-03 | * it is no longer possible to charge trample by walking into a wall | Roman Tetelman | |
2013-01-03 | * Experimental fix for the colour wrapping fail | Ben Millwood | |
2013-01-03 | * Attempt to fix the empty weapon switch bug | Ben Millwood | |
2013-01-03 | * (bug 3673) Add boundary checking to G_SanitiseName() and G_DecolorString() | M. Kristall | |
* s/G_SanitiseName/G_SanitiseString/ * s/trap_Printf/trap_Print/ * Change a few occurences of MAX_STRING_CHARS to MAX_NAME_LENGTH | |||
2013-01-03 | * (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood) | M. Kristall | |
* (bug 3645) Lag correction field in server info menus is always empty (Ben Millwood) * (bug 3653) stack corruption in G_SendGameStat() (/dev/humancontroller) * (bug 3662) Players who fall of the edge of the world can block the spawn queue (/dev/humancontroller) * Remove unused argument to G_ClientNumberFromString() * Remove unused variables in G_admin_setlevel() * Remove a number of superfluous va()s * Shut up erroneous warnings about uninitialized variables | |||
2013-01-03 | * Update README viewvc url | Ben Millwood | |
* Fix Lag Correction field in server info * Some other crap to reduce patch size | |||
2013-01-03 | * Grammatical tweaks to menu messages | Ben Millwood | |
* De-tabbing whitespace | |||
2013-01-03 | * (bug 3633) Fix some buffer-safety issues | M. Kristall | |
2013-01-03 | * (bug 3629) OB1/buffer overflow (Azrael07) | M. Kristall | |
* (bug 3290) Revert r966 and use a less hacky fix | |||
2013-01-03 | * Fix tabs | Ben Millwood | |
* Fix bsuits * Um. | |||
2013-01-03 | Fix 0 credits to next stage in s3 | Ben Millwood | |
2013-01-03 | * Round thresholds server-side to save bandwidth and prevent server command ↵ | Ben Millwood | |
overflows * Downgrade weapon anim messages to a warning (because we're not really expecting any to exist) Merge bugs: * Fix human spawn menu * Protocol version 69 (oops!) | |||
2013-01-03 | * bug 3599 was still occuring if !setlevel was used by admin name and the admin | M. Kristall | |
was connected with a different name | |||
2013-01-03 | * add variable width to emoticons support. In addition to being a | Tony J. White | |
.tga in the /emoticons/ dir of fs_game, emoticon file names need to end with "_{WIDTH}x1.tga". For example, /emoticons/dretch_1x1.tga (square) or /emoticons/rifle_2x1.tga (double-wide) | |||
2013-01-03 | * UI_Text_* emoticon drawing support (e.g. [dretch] draws | Tony J. White | |
/emoticons/dretch.tga inline with text) * emoticons are square .tga images placed in the /emoticons dir of fs_game * emoticons should probably be 64x64 to look nice * g_emoticonsAllowedInNames (default ON) is an optional server setting to prevent players from using them in names * emoticons can be escaped by prefixing with an additional [ * cvars ui_emoticons and cg_emoticons can be set to 0 to disable drawing of emoticons in ui or cgame contexts respectively * fix color code continuation on wrapped lines * prefix all wrapped lines with a space to prevent chat shenanigans | |||
2013-01-03 | * (bug 3595) /sell upgrades doesn't change player model for battlesuit | M. Kristall | |
(Ben Millwood) * (bug 3599) adminLevel can be wrong * Reorder *Attributes_t arrays to match corresponding enums * Simplify BG_Buildable, BG_Class, BG_Weapon, and BG_Upgrade * Remove a couple unnecessary config string hacks * !unmute was saying !mute in some messages | |||
2013-01-03 | * Remove some inappropriate change markers from the beginning of time | Tim Angus | |