Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-10-02 | * Merge of ioq3-r1189 | Tim Angus | |
+ Fix bug that prevented key up events getting to cgame/ui when not in game + Use Key_[GS]etCatcher everywhere to set keycatcher + Clear all key states when the catcher changes * Slim down client userinfo somewhat * Remove some redundant client autocomplete commands * Actually make use of "menuStack" in the UI module + No longer close all menus when exiting one, instead reverting to the next one on the stack + Cleanup the menu activation functions a little * Truncate text in list columns if it exceeds the column width * Remove maxChars field from columns member of ITEM_TYPE_LISTBOX * Revert r992 due to more general and less buggy/hacky fix from ioq3 | |||
2007-10-01 | * Fix to bug where crouching and moving wouldn't replenish stamina | Tim Angus | |
* s/MASK_PLAYERSOLID & ~CONTENTS_BODY/MASK_DEADSOLID/ * When finding a player in the server browser, only list each server once | |||
2007-09-30 | * (bug 3002) Fix to alien weapon traces that miss due to world collision | Tim Angus | |
2007-09-28 | * Remove infopanes stuff, and just store the strings statically | Tim Angus | |
* (bug 3079) Display the number of kills required in the class information pane | |||
2007-09-27 | * (bug 3249) Improve repeater interaction with marked deconstruction | Tim Angus | |
* (bug 3321) Allow medkits and medistats to operate simultaneously * (bug 3310) Fix odd CalcMuzzlePoint implementation * Random refactoring of g_buildable.c * Add BG_GetClientNormal | |||
2007-09-26 | * (bug 3305) Remove inappropriate SnapVector | Tim Angus | |
* Don't display creep over a certain height | |||
2007-09-26 | * Allow unique buildables to be replaced by non-unique buildables | Tim Angus | |
* Explicitly disallow the overmind/reactor to be replaced by other buildables * Some whitespace fixes | |||
2007-09-25 | * Fix a few warnings introduced by the previous revision | Tim Angus | |
2007-09-25 | * Remove B_REMOVED_TOGGLEBIT, use ps->misc per player instead | Tim Angus | |
* Fix last spawn and uniqueness tests for marked deconstruction * Fix buildable collision tests for non-marked deconstruction * New g_markDeconstruct settings to guard against abuse + 0 off + 1 on, no replacements allowed + 2 on, replacements allowed of same type + 3 on, any replacements allowed * Unlink then relink all buildables when doing build tests * Fixes to tutorial text for marked deconstruction * Remove unused "weaponswitch" client command | |||
2007-09-25 | * Remove more powerups stuff | Tim Angus | |
2007-09-25 | * Replace "powerups" state data with "misc" | Tim Angus | |
* Remove ps->ammo[ ] and replace with ps->ammo and ps->clips; this means only one ammo using weapon may be carried at once, but this is the case anyway * No need for BG_(Un)PackAmmoArray anymore, so remove them | |||
2007-09-25 | * match players that are not completely connected | M. Kristall | |
2007-09-25 | * (bug 3307) use boundary checking to prevent potential buffer overflow | M. Kristall | |
* (bug 2969) limit number of players to g_maxGameClients * use G_TeamCommand() for team vote messages | |||
2007-09-24 | * Highlight marked buildables that will be removed by building a new | Tim Angus | |
buildable | |||
2007-09-24 | * Add missing ) | Tim Angus | |
2007-09-23 | * Revert 898 and 899 (marked buildable replacement) and rewrite | Tim Angus | |
2007-09-23 | * (bug 2756) s/damage/dmg/ | Tim Angus | |
* (bug 2717) Move respawning for ClientThink to ClientEndFrame * Remove redundant cvar g_forcerespawn | |||
2007-09-23 | * Do a second pass when compiling map rotation scripts to catch incorrect map | Tim Angus | |
and/or rotation names | |||
2007-09-22 | * (bug 3309) Fix to angle clamping (/dev/humancontroller) | Tim Angus | |
* (bug 3298) Boosters still heal and give poison when dead (David Severwright) * (bug 3070) Check map rotation targets exist during compilation * (bug 3282) Add missing terminating ^7 to chatText (Ben Millwood) * (bug 3357) Extend obituary name length to MAX_NAME_LENGTH (Rocinante) | |||
2007-09-22 | * Merge of ioq3-r1186 | Tim Angus | |
2007-09-22 | * Uber special | Tim Angus | |
2007-09-21 | * Remove lots and lots of redundant comments | Tim Angus | |
2007-09-16 | * (bug 2783) Rework lcannon firing logic | Tim Angus | |
* Remove STAT_BOOSTEDTIME, instead inferring it via SS_BOOSTED * Set EF_TELEPORT_BIT when buying or selling the bsuit | |||
2007-09-16 | and again | M. Kristall | |
2007-09-16 | oops | M. Kristall | |
2007-09-16 | * (bug 3246) votes don't account for players leaving the game | M. Kristall | |
2007-09-16 | * (bug 3096) bans sometimes fail inexplicably | M. Kristall | |
2007-08-30 | * (bug 2989) committed the wrong patch for this bug originally (thanks Jacques) | Tony J. White | |
2007-08-12 | * (bug 3290) grangers outside the map (hovel bug) | M. Kristall | |
2007-08-09 | * (bug 3301) fix vsprintf bug | M. Kristall | |
2007-07-16 | * (bug 3047) send team commands to spectating admins who can see team chat | M. Kristall | |
* remove some more redundant checks and fix some command flags * fix a number of spelling misteaks in messages * show denybuild indicator in !listplayers | |||
2007-07-09 | * (bug 3251) make return consistent for admin check (benmachine) | M. Kristall | |
* show message when trying to get help for a command you cannot use | |||
2007-07-09 | * (bug 3242) use correct medistat animation when unpowered (David Sev) | M. Kristall | |
2007-07-04 | * fix denybuild thing correctly... | M. Kristall | |
2007-06-29 | * fix a silly issue in !passvote and !cancelvote that could potentially have | M. Kristall | |
undesired effects * correct some copy-paste action in my last commit | |||
2007-06-29 | * check if a target was specified for votes that require one (was choosing the | M. Kristall | |
player at slot 0) * remove some unnecessary code | |||
2007-06-28 | * list map as an allowed vote type | M. Kristall | |
2007-06-20 | * take away blue print when a player's building rights are denied | M. Kristall | |
* don't spam message when !putteam won't do anything | |||
2007-06-13 | oops, fix an issue with my last commit that could crash a server | M. Kristall | |
2007-06-12 | * ClientCommand() rewrite | M. Kristall | |
2007-06-05 | (bug 3104) save the correct variables for players who disconnect and come back | M. Kristall | |
(bug 3161) do not allow two clients to have the same name (Chris Schwarz) (bug 3205) let aliens move eggs when humans only have one node (Roman Tetelman) | |||
2007-06-04 | (bug 2970) fix number of connected player counting and count non-spectators | M. Kristall | |
properly (bug 3201) fix a bug where admins following other players can't see team chat | |||
2007-05-22 | * (bug 3093) if g_privateMessages is disabled, continue to parse | Tony J. White | |
/m and /mt out of say messages but print a warning to the client instead of blurting it out as a not-so-private message. (Chris Schwarz) | |||
2007-04-27 | * (bug 2958) new function G_LeaveTeam() takes care of cancelling out a player's | Tony J. White | |
active missles, poision, and spectators following him when he switches teams. (M. Kristall) | |||
2007-04-25 | * (bug 3088) stop some checking on playerState_t in determining vote | Tony J. White | |
elegibility and removal of redundant checks (M. Kristall) | |||
2007-04-25 | * (bug 3075) supar /give command (M. Kristall) | Tony J. White | |
2007-04-25 | * (bug 2971) fix g_teamForceBalance for /team auto (M. Kristall) | Tony J. White | |
2007-04-25 | * (bug 2970) fix player counting in relation to team and voting eligibility | Tony J. White | |
(M. Kristall) | |||
2007-04-12 | * cg_drawCrosshair now has 3 settings: | Tony J. White | |
0 - always off 1 - for long range weapons only (1.1.0 behaviour and also the new default) 2 - always on (if the weapon.cfg has one defined of course) * cg_drawCrosshair 0 no longer prevents crosshair names from drawing * added cg_drawCrosshair configuration in the ingame Options -> Game menu | |||
2007-04-10 | * g_layoutAuto was not selecting a random layout properly | Tony J. White | |