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2007-10-02* Merge of ioq3-r1189Tim Angus
+ Fix bug that prevented key up events getting to cgame/ui when not in game + Use Key_[GS]etCatcher everywhere to set keycatcher + Clear all key states when the catcher changes * Slim down client userinfo somewhat * Remove some redundant client autocomplete commands * Actually make use of "menuStack" in the UI module + No longer close all menus when exiting one, instead reverting to the next one on the stack + Cleanup the menu activation functions a little * Truncate text in list columns if it exceeds the column width * Remove maxChars field from columns member of ITEM_TYPE_LISTBOX * Revert r992 due to more general and less buggy/hacky fix from ioq3
2007-10-01* Fix to bug where crouching and moving wouldn't replenish staminaTim Angus
* s/MASK_PLAYERSOLID & ~CONTENTS_BODY/MASK_DEADSOLID/ * When finding a player in the server browser, only list each server once
2007-09-30* (bug 3002) Fix to alien weapon traces that miss due to world collisionTim Angus
2007-09-28* Remove infopanes stuff, and just store the strings staticallyTim Angus
* (bug 3079) Display the number of kills required in the class information pane
2007-09-27* (bug 3249) Improve repeater interaction with marked deconstructionTim Angus
* (bug 3321) Allow medkits and medistats to operate simultaneously * (bug 3310) Fix odd CalcMuzzlePoint implementation * Random refactoring of g_buildable.c * Add BG_GetClientNormal
2007-09-26* (bug 3305) Remove inappropriate SnapVectorTim Angus
* Don't display creep over a certain height
2007-09-26* Allow unique buildables to be replaced by non-unique buildablesTim Angus
* Explicitly disallow the overmind/reactor to be replaced by other buildables * Some whitespace fixes
2007-09-25* Fix a few warnings introduced by the previous revisionTim Angus
2007-09-25* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player insteadTim Angus
* Fix last spawn and uniqueness tests for marked deconstruction * Fix buildable collision tests for non-marked deconstruction * New g_markDeconstruct settings to guard against abuse + 0 off + 1 on, no replacements allowed + 2 on, replacements allowed of same type + 3 on, any replacements allowed * Unlink then relink all buildables when doing build tests * Fixes to tutorial text for marked deconstruction * Remove unused "weaponswitch" client command
2007-09-25* Remove more powerups stuffTim Angus
2007-09-25* Replace "powerups" state data with "misc"Tim Angus
* Remove ps->ammo[ ] and replace with ps->ammo and ps->clips; this means only one ammo using weapon may be carried at once, but this is the case anyway * No need for BG_(Un)PackAmmoArray anymore, so remove them
2007-09-25* match players that are not completely connectedM. Kristall
2007-09-25* (bug 3307) use boundary checking to prevent potential buffer overflowM. Kristall
* (bug 2969) limit number of players to g_maxGameClients * use G_TeamCommand() for team vote messages
2007-09-24* Highlight marked buildables that will be removed by building a newTim Angus
buildable
2007-09-24* Add missing )Tim Angus
2007-09-23* Revert 898 and 899 (marked buildable replacement) and rewriteTim Angus
2007-09-23* (bug 2756) s/damage/dmg/Tim Angus
* (bug 2717) Move respawning for ClientThink to ClientEndFrame * Remove redundant cvar g_forcerespawn
2007-09-23* Do a second pass when compiling map rotation scripts to catch incorrect mapTim Angus
and/or rotation names
2007-09-22* (bug 3309) Fix to angle clamping (/dev/humancontroller)Tim Angus
* (bug 3298) Boosters still heal and give poison when dead (David Severwright) * (bug 3070) Check map rotation targets exist during compilation * (bug 3282) Add missing terminating ^7 to chatText (Ben Millwood) * (bug 3357) Extend obituary name length to MAX_NAME_LENGTH (Rocinante)
2007-09-22* Merge of ioq3-r1186Tim Angus
2007-09-22* Uber specialTim Angus
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2007-09-16* (bug 2783) Rework lcannon firing logicTim Angus
* Remove STAT_BOOSTEDTIME, instead inferring it via SS_BOOSTED * Set EF_TELEPORT_BIT when buying or selling the bsuit
2007-09-16and againM. Kristall
2007-09-16oopsM. Kristall
2007-09-16* (bug 3246) votes don't account for players leaving the gameM. Kristall
2007-09-16* (bug 3096) bans sometimes fail inexplicablyM. Kristall
2007-08-30* (bug 2989) committed the wrong patch for this bug originally (thanks Jacques)Tony J. White
2007-08-12* (bug 3290) grangers outside the map (hovel bug)M. Kristall
2007-08-09* (bug 3301) fix vsprintf bugM. Kristall
2007-07-16* (bug 3047) send team commands to spectating admins who can see team chatM. Kristall
* remove some more redundant checks and fix some command flags * fix a number of spelling misteaks in messages * show denybuild indicator in !listplayers
2007-07-09* (bug 3251) make return consistent for admin check (benmachine)M. Kristall
* show message when trying to get help for a command you cannot use
2007-07-09* (bug 3242) use correct medistat animation when unpowered (David Sev)M. Kristall
2007-07-04* fix denybuild thing correctly...M. Kristall
2007-06-29* fix a silly issue in !passvote and !cancelvote that could potentially haveM. Kristall
undesired effects * correct some copy-paste action in my last commit
2007-06-29* check if a target was specified for votes that require one (was choosing theM. Kristall
player at slot 0) * remove some unnecessary code
2007-06-28* list map as an allowed vote typeM. Kristall
2007-06-20* take away blue print when a player's building rights are deniedM. Kristall
* don't spam message when !putteam won't do anything
2007-06-13oops, fix an issue with my last commit that could crash a serverM. Kristall
2007-06-12* ClientCommand() rewriteM. Kristall
2007-06-05(bug 3104) save the correct variables for players who disconnect and come backM. Kristall
(bug 3161) do not allow two clients to have the same name (Chris Schwarz) (bug 3205) let aliens move eggs when humans only have one node (Roman Tetelman)
2007-06-04(bug 2970) fix number of connected player counting and count non-spectatorsM. Kristall
properly (bug 3201) fix a bug where admins following other players can't see team chat
2007-05-22* (bug 3093) if g_privateMessages is disabled, continue to parseTony J. White
/m and /mt out of say messages but print a warning to the client instead of blurting it out as a not-so-private message. (Chris Schwarz)
2007-04-27* (bug 2958) new function G_LeaveTeam() takes care of cancelling out a player'sTony J. White
active missles, poision, and spectators following him when he switches teams. (M. Kristall)
2007-04-25* (bug 3088) stop some checking on playerState_t in determining voteTony J. White
elegibility and removal of redundant checks (M. Kristall)
2007-04-25* (bug 3075) supar /give command (M. Kristall)Tony J. White
2007-04-25* (bug 2971) fix g_teamForceBalance for /team auto (M. Kristall)Tony J. White
2007-04-25* (bug 2970) fix player counting in relation to team and voting eligibilityTony J. White
(M. Kristall)
2007-04-12* cg_drawCrosshair now has 3 settings:Tony J. White
0 - always off 1 - for long range weapons only (1.1.0 behaviour and also the new default) 2 - always on (if the weapon.cfg has one defined of course) * cg_drawCrosshair 0 no longer prevents crosshair names from drawing * added cg_drawCrosshair configuration in the ingame Options -> Game menu
2007-04-10* g_layoutAuto was not selecting a random layout properlyTony J. White