Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Fix a bug in listmaps (Rezyn) | Christopher Schwarz | |
2013-01-03 | * Fix the mara+ zap repeat-rate being infinitely long if you kept mashing ↵ | Christopher Schwarz | |
the button before the timer was up - If you've been unable to hit anything with the zap for mysterious reasons, this was probably why * Remove some vestigal code from previous zap rewrites that was causing the above | |||
2013-01-03 | * Fix for another bug where setlevel sets to the wrong person (Undeference, ↵ | Christopher Schwarz | |
Rezyn) | |||
2013-01-03 | * Prevent projectiles from hitting map triggers (Roman Tetelman) | Christopher Schwarz | |
2013-01-03 | * Fix for lonely buildables dividing by zero | Ben Millwood | |
2013-01-03 | * Don't send game statistics when cheats are enabled | Christopher Schwarz | |
2013-01-03 | * Remove unused admin flag TEAMCHATCMD | M. Kristall | |
2013-01-03 | * Fix for listmaps command misbehaving when searching for something that ↵ | Christopher Schwarz | |
returns zero results (Rezyn) | |||
2013-01-03 | * Fix changemap by moving it in the list so bsearch can find it | Christopher Schwarz | |
* Rename help to adminhelp to be less confusing now that admin commands look the same as regular commands * Rename admin flags "help"->"adminhelp" and "map"->"changemap" for consistency | |||
2013-01-03 | * Add /listmaps command so people can stop guessing when they're trying to ↵ | Christopher Schwarz | |
do /callvote map/nextmap (Rezyn) | |||
2013-01-03 | * And another | M. Kristall | |
2013-01-03 | * Correct some more messages | M. Kristall | |
2013-01-03 | * Server- and client-side tab completion for commands handled by the game module | M. Kristall | |
* Admin commands are just like all other commands now: no more ! ("!map" was renamed to "changemap" since "map" already exists) * Text in the chat ui beginning with / or \ is treated as a command unless ui_chatCommands = 0 (default 1) | |||
2013-01-03 | * Stop using numeric constants in logs because they are unreliable (log parsers | M. Kristall | |
will need to be updated) | |||
2013-01-03 | * Remove unnecessary stuff | M. Kristall | |
2013-01-03 | * Fix a bug that would prevent banning by name in most cases | M. Kristall | |
* When banning by name and there are multiple matches, do not print every match for a given player * The message indicating a ban hit has been updated * Match namelog entries to players only by GUID, allowing for a single player reconnecting from a different IP address * Remove the remaining GUID stub display | |||
2013-01-03 | * Whitespace | Tim Angus | |
2013-01-03 | * Fix a bug that allowed building multiple reac/om (Roman Tetelman) | Christopher Schwarz | |
2013-01-03 | * Fix several broken/segfaulting cases of the !setlevel command (Rezyn) | Christopher Schwarz | |
2013-01-03 | * Tutorial text no longer prints how to use a buildable if you aren't near a ↵ | Christopher Schwarz | |
usable buildable * Tutorial text explains low-stamina states | |||
2013-01-03 | * Remove a redundant condition (thanks Ensiform) | M. Kristall | |
2013-01-03 | * Remove arbitrary limitations on admin data by replacing fixed-size arrays with | M. Kristall | |
linked lists This fixes memory leaks with most !readconfig errors | |||
2013-01-03 | * Fix !help only displaying information about custom commands when it should not | M. Kristall | |
2013-01-03 | * Fix ability to mark the last spawn for deconstruction (Rezyn) | Christopher Schwarz | |
* Notify everyone if g_markDeconstruct or g_unlagged are changed during a game | |||
2013-01-03 | * Parse IRC-like /me in chat text | Ben Millwood | |
* Assorted minor cleanups of CG_Say | |||
2013-01-03 | * Fix holding sprint while walking from allowing you to walk slightly faster ↵ | Christopher Schwarz | |
(thanks Roman Tetelman) | |||
2013-01-03 | * reduced goon (both) pounce charge time 900 -> 800 | Asa Kravets | |
2013-01-03 | * Stamina changes/fixes (kevlarman) | Christopher Schwarz | |
- Restore blacking out when you run out of stamina - Add cg_sprintToggle, allowing the sprint button to act as a toggle between always-sprinting or not - Walk overrides sprint, by popular demand - Modify the stamina "bolt" to better differentiate between states - Allow one to begin a sprint when stamina is negative (even though it is generally a bad idea for them, at least their button presses do something!) * When avilable, use predictedplayerstate for cg_drawSpeed to reduce latency (kevlarman) | |||
2013-01-03 | * Trivial fix to r1854 (Rezyn) | Christopher Schwarz | |
2013-01-03 | * (bug 3627) Defense buildables no longer favor those with lower client ↵ | Christopher Schwarz | |
numbers when choosing a target (thanks benmachine) | |||
2013-01-03 | * (bug 4006) Prevent human buildables from playing idle sounds while ↵ | Christopher Schwarz | |
unpowered and give them new slightly-different animations so they also look different. In the case of turrets, 'droop' a bit when unpowered. (Rezyn) | |||
2013-01-03 | * Potentially fix a bug where votes fail for no apparent reason | M. Kristall | |
2013-01-03 | * Prevent new votes from preventing previous votes from executing | M. Kristall | |
2013-01-03 | * "follownext" should not have been removed (in r1829) | M. Kristall | |
2013-01-03 | * Remove unnecessary counter argument to tinfo and scores since the number of | M. Kristall | |
arguments is already known | |||
2013-01-03 | * Prevent buying energy ammo from a repeater while the reactor is dead ↵ | Christopher Schwarz | |
(thanks Hibby) * Prevent building a repeater while the reactor is dead but not exploded yet (thanks Byron Johnson) | |||
2013-01-03 | * Don't show locations in teamchats during intermission | Christopher Schwarz | |
* Fix /destroy (devmap only) to work on marked buildables without having to use it twice | |||
2013-01-03 | * Fix a couple typos in sudden death votes, including one that allowed a second | M. Kristall | |
(and third and fourth...) sudden death vote to be called after one had already passed | |||
2013-01-03 | * Fix votes from needing to be unanimous to pass, introduced in r1754 | Christopher Schwarz | |
2013-01-03 | * More consistency in build/decon message colorcodes | Christopher Schwarz | |
2013-01-03 | * Revert revision 1566 since it is no longer necessary | M. Kristall | |
2013-01-03 | * (bug 3961) Fix the taunt delay to no longer be cancelled by jumping. Note ↵ | Christopher Schwarz | |
that even with this change it is still possible to spam taunt sounds on the client end due to mispredicts. However, others will not hear/see them. (Thanks kevlarman, Cadynum) | |||
2013-01-03 | (bug 3545) Maintain velocity when evolving (Ben Millwood) | Christopher Schwarz | |
2013-01-03 | * Add game_memory and cgame_memory commands to give a breakdown of memory | M. Kristall | |
* Make clientlist team colors more consistent with team colors elsewhere | |||
2013-01-03 | * Minor fixes for revision 1829 | M. Kristall | |
2013-01-03 | * Use binary searching instead of linear searching for many static arrays | M. Kristall | |
2013-01-03 | * Change team colors in !listplayers to be more consistent with team prefixes in | M. Kristall | |
chat | |||
2013-01-03 | * Remove GUID stub display from most admin functions (still in !namelog for now) | M. Kristall | |
* Display a hint in !listplayers by players you can target with !setlevel * Fix for incorrect "a.k.a." information displaying for non-admins and incognito admins | |||
2013-01-03 | * Fix admin log messages + admin command message outputs appearing in the ↵ | Christopher Schwarz | |
wrong order in console | |||
2013-01-03 | * (bug 4310) Rework admin.log | Christopher Schwarz | |
- Remove admin.log and fold its information into games.log because its information is rarely useful without the context that games.log brings - Don't show guid/flags in AdminCmd: log items. Show registered name instead. - Add an AdminAuth: log item that contains this info, occurring at connect, setlevel, and readconfig - Always attach an admin's registered name to bans so the correct people are complained about rather than aliases - General g_admin.c shrinking and refactoring |