| Age | Commit message (Collapse) | Author | 
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* don't spam message when !putteam won't do anything
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(bug 3161) do not allow two clients to have the same name (Chris Schwarz)
(bug 3205) let aliens move eggs when humans only have one node (Roman Tetelman)
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properly
(bug 3201) fix a bug where admins following other players can't see team chat
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/m and /mt out of say messages but print a warning
             to the client instead of blurting it out as a not-so-private
             message. (Chris Schwarz)
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active missles, poision, and spectators following him when he
             switches teams. (M. Kristall) 
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elegibility and removal of redundant checks (M. Kristall)
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(M. Kristall)
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0 - always off
    1 - for long range weapons only (1.1.0 behaviour and also the new default)
    2 - always on (if the weapon.cfg has one defined of course)
* cg_drawCrosshair 0 no longer prevents crosshair names from drawing
* added cg_drawCrosshair configuration in the ingame Options -> Game menu
  
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instead of ent->s.pos.trBase so the un-snapped origin was used in 
  collision tracing
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last commit)
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overrides/classes/human_bsuit.cfg file can set all the goodies such as 
  viewHeight and bounding box size.  Also, bsuit corpses work now.
* added MN_A_TEAMCHANGEBUILDTIMER, MN_H_TEAMCHANGEBUILDTIMER,
  MN_A_EVOLVEBUILDTIMER, and MN_H_ARMOURYBUILDTIMER for the error
  dialogs you get when trying to do something that's not allowed with an
  active build timer.
* added MN_H_NOARMOURYHERE and MN_H_NOENERGYAMMOHERE error dialogs for
  trying to buy/sell when not near the necessary buildables.
* added MN_H_NOROOMBSUITON and MN_H_NOROOMBSUITOFF error dialogs for
  when there is no room to change class between PCL_HUMAN and PCL_HUMAN_BSUIT
* removed an unused variable from my recent big ui commit
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for consistency 
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* spectators can now participate in non-team votes
* added teamvote "admitdefeat"
* replaced "nextmap" vote with "draw"
* removed vote "clientkick" vote (uses "kick" instead)
* removed teamvote "teamclientkick" (uses "kick" instead)
* renamed teamvote "teamkick" to teamvote "kick"
* added teamvote "denybuild" and "allowbuild"
* added vote "mute" and "unmute"
* added !denybuild and !allowbuild g_admin commands
* added /ignore and /unignore commands (and menu support)
* Game -> Info (formerly About) shows server settings instead of local ones
* Voting keys can now be configured in the Options menu
* Voting key binds now display with the vote status (F3 and F4 will be the
  eventual default binds for "teamvote yes" and "teamvote no" respectively)
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for saving precious space in info strings when passing large integer values.
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teammates
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* spawns never show the ¨no power¨ icon since they don't need reactor/overmind
* alien buildings that require the overmind to function will now show
  the "no power¨ icon when the overmind is down
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timelimit was infinite.  Now it's tracked properly with
             level.overmindMuted instead of using the time hack.
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same IP/GUID.  Also give slot number precedence for !ban. 
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buffer with level.restarted.  This prevents G_RunFrame() from
             running until the command is processed by the server code.
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trigger_push
* (bug 2658) added spawnflags 2 to misc_anim_model which will spawn the
  entitiy with the animation OFF
* (bug 2658) if the "animations" loopFrames (param 3) of 
  misc_anim_model is 0, then the animation will not loop, but it
  will make one pass through the animation each time the entity is
  used
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class overrides config file
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unique test (kevlarman)
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using g_markDeconstruct. (kevlarman)
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are no builders.
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intermissions when only afk or malicious players are on the non-spec teams.
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disabled.
* (bug 2973) account for the *BUILTIN* layout in the count returned
  by G_LayoutList()
* !readconfig now clears all g_admin data properly even if there is an
  error reading or no g_admin data file is defined
  
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if g_admin is not set to a file.  This allows the !kick and !ban commands
  to work for the current game even if there is no g_admin data file.  Updated
  vote cmds to always use !ban instead of clientkick.
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so this can be named in the list of layouts to be selected from without
  having to create a .dat file for it.
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* (bug 2858) Wrong collision mask allowing bad spawns
* Adv Granger spit now slows players as it was always supposed to
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named in !map and !restart commands are valid names
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* (bug 2959) All looping sounds now stopped when downloading
* (bug 2910) Removal of legacy Q3 cg_teamChat* stuff
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(Christophe Cavalaria <chris.cavalaria@free.fr>)
* (bug 2786) Cleanup of error message display (Martin Doucha)
* (bug 2787) Scroll-wheel support in list widgets (rasz)
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* Rename FinishSpawningBuildable
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* It's now impossible to destroy the last spawn
* Start of a new client side buildable status display
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