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path: root/src/qcommon/cvar.c
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2017-03-09implement part 2 of the multi-protocol functionality: pk3 control/dev/humancontroller
this contains a simple method to control the serving of alternate pk3 files to clients using the alternate-2 protocol (69); there's also a fixup for the VoIP part the new fs_pk3PrefixPairs cvar has the format "P1&A1|P2&A2|...", where, for each i, Pi and Ai are corresponding primary and alternate pk3 filename prefixes, one of which one may be empty (eg. "P1&|&A2|...") to denote no correspondence
2016-04-07Fix Cvar_Unset not notifying cvar_modifiedFlagsDion Williams
Upstream: JACoders/OpenJK@9a5e9e87ff2d1302261978fa3f1adafb851bd6d6
2015-03-17Add facility to describe cvarsTim Angus
2015-03-17Add cvar_modified commandZack Middleton
Based on cvarlist command, it only lists modified cvars.
2013-05-03Fix setting CVAR_VM_CREATED flag on user created cvarsZack Middleton
Fix setting CVAR_VM_CREATED flag on cvars created using set[asu] commands (including archived cvars from cfg) and trap_Cvar_Set. trap_Cvar_Register called Cvar_Get which cleared CVAR_USER_CREATED flag, but CVAR_VM_CREATED wasn't set because the cvar already existed.
2013-02-16Update copyright noticesTim Angus
2013-01-12Increase various arbitrary limits - Bug #5463Zachary Slater
2013-01-10Fix auto game-restart when disconnecting from a server that explicitly set ↵Thilo Schulz
fs_game to "baseq3" instead of ""
2013-01-10Add hack to allow server the setting of game cvar values that are important ↵Thilo Schulz
for playerstate prediction for legacy gamecode.
2013-01-10- Automatically reset fs_game to "" if it was supplied by the user and is ↵Thilo Schulz
equal to com_basegame - Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable() - Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory
2013-01-09Fix newlines in Com_Error, patch by Zack Middleton (#5023)Thilo Schulz
2013-01-03* Merge ioq3-r1946Tim Angus
2013-01-03* Merge ioq3-r1765Tim Angus
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Merge ioq3-r1752Tim Angus
2013-01-03* Merge ioq3-r1708Tim Angus
2013-01-03* Merge ioq3-r1637Tim Angus
2013-01-03* Merge ioq3-r1498, by popular demandTim Angus
2013-01-03* Merge ioq3-r1423Tim Angus
+ IPv6 + VoIP + Stereo rendering + Other minor stuff
2007-11-28* Merge ioq3-r1220Tim Angus
2007-11-03* Merge ioq3-r1204Tim Angus
2007-09-05* Merge of ioq3-r1163Tim Angus
+ SDL everywhere + New R_LoadImage + net_ip.c + Window icon + GUI based dedicated server support + Compile time linked OpenGL * Remove ui_menuFiles cvar
2007-03-21* ioq3-r1052 mergeTim Angus
2006-11-28* Merge ioq3-989Tim Angus
2006-08-14* Merged ioq3-r838Tim Angus
- OS X Universal Binary creation script - OS X x86 support - OS X vm support - SDL video mode selection bug fix - "Home directory" support on windows - Windows SMP deadlock fix - Improved JPEG quality (screenshots/video) - AVIs recorded with \video command are now actually AVIs - Usual assortment of ioq3 tweaks and fixes
2006-01-24* Merged ioq3-r522Tim Angus
- i586 is now default -march - Couple of OpenAL "bug" fixes - Fancy autocompletion - Delete key on *nix fixed - Client now sleeps when inactive - Persistent console history
2005-12-28* Added master server to source, based on dpmasterTim Angus
* Removed gametype, fraglimit and dmflags cvars * Removed CD key authentication stuff * Implemented a means to save and restore cmd context * Bumped protocol version up to 69 (same as 68) * Removed various references to punkbuster * Maps on create server menu now sorted by name * Fixed some warnings
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1
2005-12-10* Copied ioq3 src to trunkTim Angus