Age | Commit message (Collapse) | Author |
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* Remove buildable health scaling/masking stuff; 10 bits is plenty now
* Potentially fix bug where many PVS entering buildables would inappropriately
make damaged sounds
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* (bug 3576) Allow % since people promise it is safe (/dev/humancontroller)
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* Merge SS_WALLCLIMBINGCEILING and EF_WALLCLIMBCEILING
* Remove ui_emoticons, using the value of cg_emoticons for both contexts.
* Add PM_Paralyzed() to get rid of all the silly >= PM_DEAD comparisons
* Don't allow players to taunt while dead
* Fix full ammo check in reload (oops)
* Fiddle with bg_lib.h _MAX/_MIN defines, fix min(), add [u]intX_t typedefs
* Remove non-functional cgame command (thanks Amanieu for spotting)
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+ IPv6
+ VoIP
+ Stereo rendering
+ Other minor stuff
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* Remove ps->ammo[ ] and replace with ps->ammo and ps->clips; this means
only one ammo using weapon may be carried at once, but this is the
case anyway
* No need for BG_(Un)PackAmmoArray anymore, so remove them
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+ PNG image loader
+ Non-gas dependent x86_64 VM
+ Collision optimisations
+ Slew of other bug fixes
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* It's now impossible to destroy the last spawn
* Start of a new client side buildable status display
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* Improve ckit tutorial text
* Entities.def correction
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* De-quaked various bits and pieces
* Integrated Tremulous into the ioq3 source
* Relicensed Tremulous to be GPL
* It compiles!!!!!!!!11111111!!!!1
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