summaryrefslogtreecommitdiff
path: root/src/qcommon/q_shared.h
AgeCommit message (Expand)Author
2013-01-10Fix compilation on non-x86 platforms, by Simon McVittieThilo Schulz
2013-01-10- Switch master server protocol to dpmaster for better game separation. Based...Thilo Schulz
2013-01-10- Apply parts of Ben Millwood's target bitfield patch (#3787) - Fix Ryan's FI...Thilo Schulz
2013-01-10Bug 5096 - Define PRODUCT_VERSION in q_shared.h if it is not, patch by Zack M...Thilo Schulz
2013-01-10Fix extension name comparison for DLL filesThilo Schulz
2013-01-10Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions ...Thilo Schulz
2013-01-10Make naming a bit more foolproof for new macroThilo Schulz
2013-01-10- Add better protection against DoSing connecting users from connecting - Hav...Thilo Schulz
2013-01-10More color fixes for railgunThilo Schulz
2013-01-10- align sse control word storage space to 16 byte boundary for snapvector - r...Thilo Schulz
2013-01-09Fix #if macros for idx64 and id386Thilo Schulz
2013-01-09- Fix macro that uses constant float suffix as argument - retval variables in...Thilo Schulz
2013-01-09- Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mod...Thilo Schulz
2013-01-09- Remove Q_strrchr(), replace with standard, portable strrchr() - Add strrchr...Thilo Schulz
2013-01-09Choose better alignment for heavy-duty rendering structures, patch by Matt Tu...Thilo Schulz
2013-01-09- Add HOMEPATH default name define to q_shared.c, patch by uZu (#4973) - Reve...Thilo Schulz
2013-01-09Revert protocol 69 pending further discussion (#4962)Thilo Schulz
2013-01-09- Harden the client and server protocol against UDP spoofing attacks. This wi...Thilo Schulz
2013-01-03* Merge ioq3-r1946Tim Angus
2013-01-03* Merge ioq3-r1813Tim Angus
2013-01-03* Refactor emoticon codeM. Kristall
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Merge ioq3-r1752Tim Angus
2013-01-03* Indent wrapped chat lines to avoid potential imitation exploitsTim Angus
2013-01-03* (bug 3961) Fix the taunt delay to no longer be cancelled by jumping. Note t...Christopher Schwarz
2013-01-03* Various small style fixes/corrections/changes (Undeference, Timbo, benmachine)Christopher Schwarz
2013-01-03* (bug 4306) Fix display formatting between different types of chat textChristopher Schwarz
2013-01-03* Merge ioq3-r1666Tim Angus
2013-01-03* (bug 4295) Add an option to view Tremulous news to the main menuChristopher Schwarz
2013-01-03* (bug 3998) linewrap cp, parse newlines in cp and motdChristopher Schwarz
2013-01-03* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents someTim Angus
2013-01-03* Remove tell, tell_target, tell_attacker. Depreciated by /mChristopher Schwarz
2013-01-03* Merge ioq3-r1637Tim Angus
2013-01-03* Automatically prompt the user for what to do when files are needed from the...Christopher Schwarz
2013-01-03* separate dodge and sprint onto their own keys (dodge +button6, sprint +butt...Roman Tetelman
2013-01-03* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac...Tim Angus
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* make zap display targets beyond 3 and general zap cleanupRoman Tetelman
2013-01-03* Merge ioq3-r1498, by popular demandTim Angus
2013-01-03* Mostly revert my change to SnapVector, since the bug it fixed turned outBen Millwood
2013-01-03* Don't play EV_FALL_FAR sound if deadBen Millwood
2013-01-03* add cg_unlagged to allow clients to disable backward reconcilliation for th...Roman Tetelman
2013-01-03 * Delete some obsolete files related to squadmarkingBen Millwood
2013-01-03* marauder has a timeout after jumping before being able to walljump againRoman Tetelman
2013-01-03 * Some SnapVector nonsenseBen Millwood
2013-01-03* Merge ioq3-r1423Tim Angus
2013-01-03* UI_Text_* emoticon drawing support (e.g. [dretch] draws Tony J. White
2013-01-03* First person weapon animationTim Angus
2013-01-03Finally figured out why players were so special in gimping the wallwalk code....Michael Levin
2013-01-03* MAX()/MIN() macros need to be wrapped in parenthesis to work as Michael Levin