summaryrefslogtreecommitdiff
path: root/src/qcommon/q_shared.h
AgeCommit message (Expand)Author
2013-01-03* Refactor emoticon codeM. Kristall
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Merge ioq3-r1752Tim Angus
2013-01-03* Indent wrapped chat lines to avoid potential imitation exploitsTim Angus
2013-01-03* (bug 3961) Fix the taunt delay to no longer be cancelled by jumping. Note t...Christopher Schwarz
2013-01-03* Various small style fixes/corrections/changes (Undeference, Timbo, benmachine)Christopher Schwarz
2013-01-03* (bug 4306) Fix display formatting between different types of chat textChristopher Schwarz
2013-01-03* Merge ioq3-r1666Tim Angus
2013-01-03* (bug 4295) Add an option to view Tremulous news to the main menuChristopher Schwarz
2013-01-03* (bug 3998) linewrap cp, parse newlines in cp and motdChristopher Schwarz
2013-01-03* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents someTim Angus
2013-01-03* Remove tell, tell_target, tell_attacker. Depreciated by /mChristopher Schwarz
2013-01-03* Merge ioq3-r1637Tim Angus
2013-01-03* Automatically prompt the user for what to do when files are needed from the...Christopher Schwarz
2013-01-03* separate dodge and sprint onto their own keys (dodge +button6, sprint +butt...Roman Tetelman
2013-01-03* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac...Tim Angus
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* make zap display targets beyond 3 and general zap cleanupRoman Tetelman
2013-01-03* Merge ioq3-r1498, by popular demandTim Angus
2013-01-03* Mostly revert my change to SnapVector, since the bug it fixed turned outBen Millwood
2013-01-03* Don't play EV_FALL_FAR sound if deadBen Millwood
2013-01-03* add cg_unlagged to allow clients to disable backward reconcilliation for th...Roman Tetelman
2013-01-03 * Delete some obsolete files related to squadmarkingBen Millwood
2013-01-03* marauder has a timeout after jumping before being able to walljump againRoman Tetelman
2013-01-03 * Some SnapVector nonsenseBen Millwood
2013-01-03* Merge ioq3-r1423Tim Angus
2013-01-03* UI_Text_* emoticon drawing support (e.g. [dretch] draws Tony J. White
2013-01-03* First person weapon animationTim Angus
2013-01-03Finally figured out why players were so special in gimping the wallwalk code....Michael Levin
2013-01-03* MAX()/MIN() macros need to be wrapped in parenthesis to work as Michael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-11-02* s/ui_loading/ui_hideCursor/Tim Angus
2007-09-25* Replace "powerups" state data with "misc"Tim Angus
2007-09-22* Merge of ioq3-r1186Tim Angus
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2007-09-06* Merge of ioq3-r1169Tim Angus
2007-09-05* Merge of ioq3-r1163Tim Angus
2007-08-24* Merged ioq3-r1133Tim Angus
2007-03-21* ioq3-r1052 mergeTim Angus
2006-12-09* (bug 2937) adds cg_projectileNudge. This is originally from Neil Toronto'sTony J. White
2006-11-28* Merge ioq3-989Tim Angus
2006-08-14* Merged ioq3-r838Tim Angus
2006-07-31* Add otherEntityNum to playerState_t... and don't use it... yetTim Angus
2006-05-06* Merged ioq3-r775Tim Angus
2006-04-16* Merged ioq3-r708Tim Angus
2006-04-09* Fixed display of long server namesTim Angus
2006-02-26* Merged ioq3-r589Tim Angus
2006-02-24* Merged ioq3-r584Tim Angus
2006-01-24* Merged ioq3-r522Tim Angus
2006-01-06* Added traps to query demo stateTim Angus