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The server software used for the Der Bunker Tremulous servers.
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q_shared.h
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Author
2013-01-03
* Merge ioq3-r1946
Tim Angus
2013-01-03
* Merge ioq3-r1813
Tim Angus
2013-01-03
* Refactor emoticon code
M. Kristall
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Merge ioq3-r1752
Tim Angus
2013-01-03
* Indent wrapped chat lines to avoid potential imitation exploits
Tim Angus
2013-01-03
* (bug 3961) Fix the taunt delay to no longer be cancelled by jumping. Note t...
Christopher Schwarz
2013-01-03
* Various small style fixes/corrections/changes (Undeference, Timbo, benmachine)
Christopher Schwarz
2013-01-03
* (bug 4306) Fix display formatting between different types of chat text
Christopher Schwarz
2013-01-03
* Merge ioq3-r1666
Tim Angus
2013-01-03
* (bug 4295) Add an option to view Tremulous news to the main menu
Christopher Schwarz
2013-01-03
* (bug 3998) linewrap cp, parse newlines in cp and motd
Christopher Schwarz
2013-01-03
* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents some
Tim Angus
2013-01-03
* Remove tell, tell_target, tell_attacker. Depreciated by /m
Christopher Schwarz
2013-01-03
* Merge ioq3-r1637
Tim Angus
2013-01-03
* Automatically prompt the user for what to do when files are needed from the...
Christopher Schwarz
2013-01-03
* separate dodge and sprint onto their own keys (dodge +button6, sprint +butt...
Roman Tetelman
2013-01-03
* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac...
Tim Angus
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* make zap display targets beyond 3 and general zap cleanup
Roman Tetelman
2013-01-03
* Merge ioq3-r1498, by popular demand
Tim Angus
2013-01-03
* Mostly revert my change to SnapVector, since the bug it fixed turned out
Ben Millwood
2013-01-03
* Don't play EV_FALL_FAR sound if dead
Ben Millwood
2013-01-03
* add cg_unlagged to allow clients to disable backward reconcilliation for th...
Roman Tetelman
2013-01-03
* Delete some obsolete files related to squadmarking
Ben Millwood
2013-01-03
* marauder has a timeout after jumping before being able to walljump again
Roman Tetelman
2013-01-03
* Some SnapVector nonsense
Ben Millwood
2013-01-03
* Merge ioq3-r1423
Tim Angus
2013-01-03
* UI_Text_* emoticon drawing support (e.g. [dretch] draws
Tony J. White
2013-01-03
* First person weapon animation
Tim Angus
2013-01-03
Finally figured out why players were so special in gimping the wallwalk code....
Michael Levin
2013-01-03
* MAX()/MIN() macros need to be wrapped in parenthesis to work as
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-11-02
* s/ui_loading/ui_hideCursor/
Tim Angus
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2007-09-22
* Merge of ioq3-r1186
Tim Angus
2007-09-21
* Remove lots and lots of redundant comments
Tim Angus
2007-09-06
* Merge of ioq3-r1169
Tim Angus
2007-09-05
* Merge of ioq3-r1163
Tim Angus
2007-08-24
* Merged ioq3-r1133
Tim Angus
2007-03-21
* ioq3-r1052 merge
Tim Angus
2006-12-09
* (bug 2937) adds cg_projectileNudge. This is originally from Neil Toronto's
Tony J. White
2006-11-28
* Merge ioq3-989
Tim Angus
2006-08-14
* Merged ioq3-r838
Tim Angus
2006-07-31
* Add otherEntityNum to playerState_t... and don't use it... yet
Tim Angus
2006-05-06
* Merged ioq3-r775
Tim Angus
2006-04-16
* Merged ioq3-r708
Tim Angus
2006-04-09
* Fixed display of long server names
Tim Angus
2006-02-26
* Merged ioq3-r589
Tim Angus
2006-02-24
* Merged ioq3-r584
Tim Angus
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