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The server software used for the Der Bunker Tremulous servers.
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q_shared.h
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2013-01-03
* UI_Text_* emoticon drawing support (e.g. [dretch] draws
Tony J. White
2013-01-03
* First person weapon animation
Tim Angus
2013-01-03
Finally figured out why players were so special in gimping the wallwalk code....
Michael Levin
2013-01-03
* MAX()/MIN() macros need to be wrapped in parenthesis to work as
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-11-02
* s/ui_loading/ui_hideCursor/
Tim Angus
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2007-09-22
* Merge of ioq3-r1186
Tim Angus
2007-09-21
* Remove lots and lots of redundant comments
Tim Angus
2007-09-06
* Merge of ioq3-r1169
Tim Angus
2007-09-05
* Merge of ioq3-r1163
Tim Angus
2007-08-24
* Merged ioq3-r1133
Tim Angus
2007-03-21
* ioq3-r1052 merge
Tim Angus
2006-12-09
* (bug 2937) adds cg_projectileNudge. This is originally from Neil Toronto's
Tony J. White
2006-11-28
* Merge ioq3-989
Tim Angus
2006-08-14
* Merged ioq3-r838
Tim Angus
2006-07-31
* Add otherEntityNum to playerState_t... and don't use it... yet
Tim Angus
2006-05-06
* Merged ioq3-r775
Tim Angus
2006-04-16
* Merged ioq3-r708
Tim Angus
2006-04-09
* Fixed display of long server names
Tim Angus
2006-02-26
* Merged ioq3-r589
Tim Angus
2006-02-24
* Merged ioq3-r584
Tim Angus
2006-01-24
* Merged ioq3-r522
Tim Angus
2006-01-06
* Added traps to query demo state
Tim Angus
2006-01-05
* Merged ioq3-460
Tim Angus
2005-12-28
* Added master server to source, based on dpmaster
Tim Angus
2005-12-20
* New collision type, for improved light flares
Tim Angus
2005-12-11
* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Copied ioq3 src to trunk
Tim Angus