Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-24 | Show the actual version in the version cvar.HEADmaster | Paweł Redman | |
2018-04-18 | Truncate too long messages in Netchan_Transmit (instead of erroring out). | Paweł Redman | |
2018-04-03 | Fix a null pointer dereference in Com_Error. | Paweł Redman | |
2018-03-09 | Never ERR_DROP on a dedicated server. | Paweł Redman | |
2017-12-26 | Revert "abort() on Com_Error()" | Paweł Redman | |
This reverts commit 22ba59f9c42d7f35e6520d49ffde2c1d9079cc7b. | |||
2017-09-16 | abort() on Com_Error() | /dev/humancontroller | |
this aids debugging with the current setup | |||
2017-08-14 | always allow game VMs to be found outside pk3 files | /dev/humancontroller | |
TODO: recall exactly why this change exist, it may have something to do with fs_numServerPaks being aliased in client+server executables | |||
2017-08-14 | apply the security patch for incoming-packet VoIP-data parsing and Huffman ↵ | /dev/humancontroller | |
decompression TODO: improve this description | |||
2017-03-09 | implement part 2 of the multi-protocol functionality: pk3 control | /dev/humancontroller | |
this contains a simple method to control the serving of alternate pk3 files to clients using the alternate-2 protocol (69); there's also a fixup for the VoIP part the new fs_pk3PrefixPairs cvar has the format "P1&A1|P2&A2|...", where, for each i, Pi and Ai are corresponding primary and alternate pk3 filename prefixes, one of which one may be empty (eg. "P1&|&A2|...") to denote no correspondence | |||
2017-03-09 | implement part 1 of the multi-protocol functionality: protocols | /dev/humancontroller | |
this contains support for connecting via, and serving simultaneously via, any of the three protocols: latest, GPP and 1.1 alternate-1 means protocol 70 (GPP), alternate-2 means protocol 69 (1.1) relevant cvars: - net_alternateProtocols - net_alt{1|2}port[6] - sv_alt{1|2}master{1|...|5} - sv_clAltProto{0|..|63} | |||
2017-03-09 | fix Info_SetValueForKey() for ("...", NULL) calls | /dev/humancontroller | |
2017-03-09 | increase MAX_SAY_TEXT to 800 | /dev/humancontroller | |
2017-03-09 | refactor stuff | /dev/humancontroller | |
2017-03-09 | allow >127 ordinal characters in string transmission | /dev/humancontroller | |
2017-03-09 | remove the crappy "argument sanitization" workaround | /dev/humancontroller | |
2017-03-09 | fix Com_ClientListParse() | /dev/humancontroller | |
2017-03-09 | drop support for automatically playing the splash cinematic on startup | /dev/humancontroller | |
2017-03-09 | stop embedding/displaying version information in various cases | /dev/humancontroller | |
2017-03-09 | stop accessing the hostname, the current username and the ↵ | /dev/humancontroller | |
architecture/platform/OS information use "UnnamedPlayer" as the default player name | |||
2017-03-09 | remove the (generally unsecure) use of PIDs and PID files | /dev/humancontroller | |
this includes the removal of the "safe mode" question feature | |||
2017-03-09 | remove the (generally unsecure) setenv command | /dev/humancontroller | |
2017-03-09 | add a crappy hack to allow the game DLL/SO to be reloaded when running a ↵ | /dev/humancontroller | |
server in the client-server binary | |||
2017-03-09 | fix changing of the WRONG cvar: fs_basepath instead of fs_basegame | /dev/humancontroller | |
2017-03-09 | fix network broadcasting on FreeBSD | /dev/humancontroller | |
2017-02-07 | load libraries only, and load VMs additionally, from the path specified by ↵ | /dev/humancontroller | |
the fs_overpath cvar | |||
2017-02-07 | be more cautious in assigning default fs_ paths | /dev/humancontroller | |
2017-02-07 | stop referencing the current working directory | /dev/humancontroller | |
remove Sys_GetCwd() | |||
2017-02-07 | stop embedding the architecture in the filenames of binaries and libraries; ↵ | /dev/humancontroller | |
change the library loader appropriately | |||
2017-02-07 | fix crashing when an fs_*path is relative, but does not have an initial "." ↵ | /dev/humancontroller | |
component (eg., fs_homepath = "dir1/dir2"), or when a path contains multiple consecutive separators (eg. "dir//file") | |||
2017-02-07 | fix some format specifiers in printf()-like function calls | /dev/humancontroller | |
2017-02-07 | silence some MSVC warnings | /dev/humancontroller | |
2017-02-07 | silence a bunch of compiler warnings | /dev/humancontroller | |
2017-02-07 | fix compilation with MSVC | /dev/humancontroller | |
TODO: uhm, _snprintf()... WRONG ? | |||
2017-02-06 | use system libraries more properly; introduce a dependency on Minizip | /dev/humancontroller | |
remove the USE_LOCAL_HEADERS option (it was broken anyway) | |||
2017-01-26 | remove most libraries from the source tree | /dev/humancontroller | |
2016-04-09 | Merge branch 'master' into gpp | Tim Angus | |
2016-04-07 | Make it compile | Tim Angus | |
2016-04-07 | OpenGL2: Add named cubemaps and per-map env.json parsing. | SmileTheory | |
2016-04-07 | Use Opus for VoIP | Zack Middleton | |
Server/client VoIP protocol is handled by adding new cvars cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip are used to auto set/clear them. All users need to touch are cl/sv_voip as 0 or 1 just like before. Old Speex VoIP packets in demos are skipped. New VoIP packets are skipped in demos if sv_voipProtocol doesn't match cl_voipProtocol. Notable difference between usage of speex and opus codecs, when using Speex client would be sent 80ms at a time. Using Opus, 60ms is sent at a time. This was changed because the Opus codec supports encoding up to 60ms at a time. (Simpler to send only one codec frame in a packet.) | |||
2016-04-07 | Search for mods in steam path as well as home and base paths. | SmileTheory | |
2016-04-07 | Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc | Zack Middleton | |
Reported by Ensiform. | |||
2016-04-07 | Use correct array size for facets in cm_patch.c | Zack Middleton | |
2016-04-07 | Fix Cvar_Unset not notifying cvar_modifiedFlags | Dion Williams | |
Upstream: JACoders/OpenJK@9a5e9e87ff2d1302261978fa3f1adafb851bd6d6 | |||
2016-04-07 | Better language, less tense | Zachary J. Slater | |
2016-04-07 | more helpful error message | Zachary J. Slater | |
Can’t find your pak0.pk3? Here’s where we tried looking. | |||
2016-04-07 | build: define ARCH_STRING in Makefile on Linux and other GNU platforms | Simon McVittie | |
GNU platforms (Linux, kFreeBSD, Hurd) have endian.h to determine endianness, so all architectures except x86_64 are in fact treated identically, except that their ARCH_STRING is different. The ARCH_STRING must always be identical to the ARCH from the Makefile, otherwise the engine will not find its cgame, game and ui plugins under their expected names and startup will fail. If we pass it in from the Makefile, then an identical value is guaranteed, and we can get rid of an increasingly long list of defined(__some_cpu__) tests. The one remaining quirk is that we test __x86_64__ to determine whether to define idx64; I've kept that, but separated it from the ARCH_STRING. On non-Linux platforms we only support a few architectures anyway, so keeping the list up to date is less of a burden; *BSD porters could probably use the same technique to get support for lots of architectures with little effort, but I have not done that here, because I cannot test it. Windows must continue to support preprocessor-based architecture tests in any case, so that the MSVC solutions (which do not use the Makefile) can continue to work. However, Windows only runs on a few CPU families, so this shouldn't be a significant burden in practice. When cross-compiling, the tools are compiled for the build architecture (COMPILE_PLATFORM, COMPILE_ARCH) rather than the host architecture (PLATFORM, ARCH), so define ARCH_STRING to COMPILE_ARCH on a GNU COMPILE_PLATFORM. | |||
2016-04-07 | Don't segfault in FS_CreatePath when there are no path seperators | Zack Middleton | |
2016-04-07 | Make more vm_x86 macros use braces so they work with if blah run macro | Zack Middleton | |
MASK_REG in EmitMovEDXStack would incorrectly emit asm if 'andit' was 0. 'andit' would never be 0 though so it wasn't causing issues. Found by Coverity. | |||
2016-04-07 | Fix range checks for numBorders in CM_AddFacetBevels | Zack Middleton | |
Found by Coverity. | |||
2016-04-07 | Add support for Aarch64 (ARM64) | Martin Michlmayr | |
Add support for Aarch64, the 64-bit ARM architecture. |