diff options
author | Tim Angus <tim@ngus.net> | 2016-04-07 11:58:19 +0100 |
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committer | Tim Angus <tim@ngus.net> | 2016-04-07 11:58:19 +0100 |
commit | 87abdd914988724e164ffb16380ad26be8420b84 (patch) | |
tree | 5395a525fe8803afd0196e1f9115d74c522db4fb /src/qcommon | |
parent | 5658bc638f194fd6be9593860b6faf16baea8190 (diff) |
Make it compile
Diffstat (limited to 'src/qcommon')
-rw-r--r-- | src/qcommon/files.c | 23 |
1 files changed, 1 insertions, 22 deletions
diff --git a/src/qcommon/files.c b/src/qcommon/files.c index 02235bcf..8e1cd0d3 100644 --- a/src/qcommon/files.c +++ b/src/qcommon/files.c @@ -2448,8 +2448,6 @@ int FS_GetModList( char *listbuf, int bufsize ) { int dummy; char **pFiles0 = NULL; char **pFiles1 = NULL; - char **pFiles2 = NULL; - char **pFiles3 = NULL; qboolean bDrop = qfalse; *listbuf = 0; @@ -2457,11 +2455,7 @@ int FS_GetModList( char *listbuf, int bufsize ) { pFiles0 = Sys_ListFiles( fs_homepath->string, NULL, NULL, &dummy, qtrue ); pFiles1 = Sys_ListFiles( fs_basepath->string, NULL, NULL, &dummy, qtrue ); - pFiles2 = Sys_ListFiles( fs_steampath->string, NULL, NULL, &dummy, qtrue ); - // we searched for mods in the three paths - // it is likely that we have duplicate names now, which we will cleanup below - pFiles3 = Sys_ConcatenateFileLists( pFiles0, pFiles1 ); - pFiles = Sys_ConcatenateFileLists( pFiles2, pFiles3 ); + pFiles = Sys_ConcatenateFileLists( pFiles0, pFiles1 ); nPotential = Sys_CountFileList(pFiles); @@ -2504,15 +2498,6 @@ int FS_GetModList( char *listbuf, int bufsize ) { Sys_FreeFileList( pPaks ); } - /* try on steam path */ - if ( nPaks <= 0 ) - { - path = FS_BuildOSPath( fs_steampath->string, name, "" ); - nPaks = 0; - pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse ); - Sys_FreeFileList( pPaks ); - } - if (nPaks > 0) { nLen = strlen(name) + 1; // nLen is the length of the mod path @@ -3241,9 +3226,6 @@ static void FS_Startup( const char *gameName ) // check for additional base game so mods can be based upon other mods if ( fs_basegame->string[0] && Q_stricmp( fs_basegame->string, gameName ) ) { - if (fs_steampath->string[0]) { - FS_AddGameDirectory(fs_steampath->string, fs_basegame->string); - } if (fs_basepath->string[0]) { FS_AddGameDirectory(fs_basepath->string, fs_basegame->string); } @@ -3254,9 +3236,6 @@ static void FS_Startup( const char *gameName ) // check for additional game folder for mods if ( fs_gamedirvar->string[0] && Q_stricmp( fs_gamedirvar->string, gameName ) ) { - if (fs_steampath->string[0]) { - FS_AddGameDirectory(fs_steampath->string, fs_gamedirvar->string); - } if (fs_basepath->string[0]) { FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string); } |