| Age | Commit message (Collapse) | Author | 
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happens if someone modifies the engine. (#5449)
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non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.) Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
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get rid of lots of OS specific stuff and also fixes errors that happens when compilers add lots of boilerplate to the DoSyscall() function
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Previously, error messages were generated when querying local servers while IPv4 was disabled. Patch from /dev/humancontroller.
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infinite loop in the new code
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X powerpc (see r2031 and r2034).
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SOCKET_ERROR in NET_Sleep.
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va_*() macros instead of (fast) call hacks
From /dev/humancontroller.
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From /dev/humancontroller.
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From /dev/humancontroller.
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From /dev/humancontroller.
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From /dev/humancontroller.
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exec/execq, always print the extension for the filename
From /dev/humancontroller.
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the SOCKET type is unsigned on Windows, and should be casted to an int before comparing with the highestfd variable (note: ``int highestfd = -1;'')
From /dev/humancontroller.
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OpenArena)
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-128 and vice versa
Thanks, devhc!
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using make).
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build.
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alloc).
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easier (JBravo)
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after map_restart if server operator has qagame.qvm residing outside pak file (#5196) Thanks to "rg3" for providing a shell account
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Windows), reported by Ensiform.
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interprated vms).
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fs_game to "baseq3" instead of ""
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for playerstate prediction for legacy gamecode.
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patch from DevHC.
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