| Age | Commit message (Collapse) | Author | 
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* Hide cursor when using edit fields and binding keys
* Remove client side chat handling, moving it to UI module
* Remove target and last attacker message modes
* Add ui_developer cvar
* Fix edit field bug where cvar changes under it
* Add onTextEntry UI script event
* Give the user some feedback when binding keys
* Stop doing a UI refresh when primed (and remove cgame ui_loading sets)
* Move cg_drawSnapshot to bottom of the screen
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+ Fix bug that prevented key up events getting to cgame/ui when not in game
  + Use Key_[GS]etCatcher everywhere to set keycatcher
  + Clear all key states when the catcher changes
* Slim down client userinfo somewhat
* Remove some redundant client autocomplete commands
* Actually make use of "menuStack" in the UI module
  + No longer close all menus when exiting one, instead reverting to the
    next one on the stack
  + Cleanup the menu activation functions a little
* Truncate text in list columns if it exceeds the column width
* Remove maxChars field from columns member of ITEM_TYPE_LISTBOX
* Revert r992 due to more general and less buggy/hacky fix from ioq3
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* Remove ps->ammo[ ] and replace with ps->ammo and ps->clips; this means
  only one ammo using weapon may be carried at once, but this is the
  case anyway
* No need for BG_(Un)PackAmmoArray anymore, so remove them
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+ Windows dedicated console
  + MSVC project
  + Makefile tweaks
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+ SDL everywhere
  + New R_LoadImage
  + net_ip.c
  + Window icon
  + GUI based dedicated server support
  + Compile time linked OpenGL
* Remove ui_menuFiles cvar
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+ PNG image loader
  + Non-gas dependent x86_64 VM
  + Collision optimisations
  + Slew of other bug fixes
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* It's now impossible to destroy the last spawn
* Start of a new client side buildable status display
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unlagged project.  kevlarman added automatic latency detection so the nudge
  time doesn't have to be set manually.  Defaults to 1 (on).
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- OS X Universal Binary creation script
  - OS X x86 support
  - OS X vm support
  - SDL video mode selection bug fix
  - "Home directory" support on windows
  - Windows SMP deadlock fix
  - Improved JPEG quality (screenshots/video)
  - AVIs recorded with \video command are now actually AVIs
  - Usual assortment of ioq3 tweaks and fixes
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* Improve ckit tutorial text
* Entities.def correction
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* Added back the syscalls things I didn't mean to remove
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* Refactored botlib parsing code into qcommon
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- SDL_GammaRamp stuff
  - Anisotropic texture filtering
  - q3testesque r_flares
  - cl_guid
  - Security fixes
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* Removed ability to change the timelimit by vote
* Added sprint ability to human tutorial text
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command overflows
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* Fixed sort by ping
* Changed default source to internet
* Added simple options menu to frontend
* Removed PB menu file
* Changed default net rate
* Fixed scoreboard alignment
* Implemented "scoresUp" and "scoresDown"
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- NX stuff
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- OpenAL fixes
  - SV_Shutdown message fixes
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* Changed default port
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- Quick fullscreen changes
  - Fix to that server crashing memory leak
  - Some FreeBSD changes
* Default for r_znear changed
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- i586 is now default -march
  - Couple of OpenAL "bug" fixes
  - Fancy autocompletion
  - Delete key on *nix fixed
  - Client now sleeps when inactive
  - Persistent console history
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* Removed copyfiles rule from Makefile
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* s/qagame/game/
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* Demo state now displayed from cgame
* Merged ioq3-r464
  - gcc4/-O0 bug fix
  - zone/hunk megs faffage
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- avi exporter
  - cl_autoRecordDemo
  - .asm dependencies
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* Removed gametype, fraglimit and dmflags cvars
* Removed CD key authentication stuff
* Implemented a means to save and restore cmd context
* Bumped protocol version up to 69 (same as 68)
* Removed various references to punkbuster
* Maps on create server menu now sorted by name
* Fixed some warnings
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