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authorTim Angus <tim@ngus.net>2007-11-02 20:42:47 +0000
committerTim Angus <tim@ngus.net>2007-11-02 20:42:47 +0000
commit3289f089c3b6f6196fe9508e7d3d48b32a42d10d (patch)
tree00284abb075f2df331988b7398dbc82cf54352d8 /src/qcommon
parent580693963c553ca1b63fb62f70e3f048a3666991 (diff)
* s/ui_loading/ui_hideCursor/
* Hide cursor when using edit fields and binding keys * Remove client side chat handling, moving it to UI module * Remove target and last attacker message modes * Add ui_developer cvar * Fix edit field bug where cvar changes under it * Add onTextEntry UI script event * Give the user some feedback when binding keys * Stop doing a UI refresh when primed (and remove cgame ui_loading sets) * Move cg_drawSnapshot to bottom of the screen
Diffstat (limited to 'src/qcommon')
-rw-r--r--src/qcommon/q_shared.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/qcommon/q_shared.h b/src/qcommon/q_shared.h
index 3622097b..65be0891 100644
--- a/src/qcommon/q_shared.h
+++ b/src/qcommon/q_shared.h
@@ -935,7 +935,6 @@ typedef struct {
// if none of the catchers are active, bound key strings will be executed
#define KEYCATCH_CONSOLE 0x0001
#define KEYCATCH_UI 0x0002
-#define KEYCATCH_MESSAGE 0x0004
#define KEYCATCH_CGAME 0x0008