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2013-01-03* Merge ioq3-r1233Tim Angus
2007-11-28* Merge ioq3-r1220Tim Angus
2007-11-03* Merge ioq3-r1204Tim Angus
2007-11-02* s/ui_loading/ui_hideCursor/Tim Angus
* Hide cursor when using edit fields and binding keys * Remove client side chat handling, moving it to UI module * Remove target and last attacker message modes * Add ui_developer cvar * Fix edit field bug where cvar changes under it * Add onTextEntry UI script event * Give the user some feedback when binding keys * Stop doing a UI refresh when primed (and remove cgame ui_loading sets) * Move cg_drawSnapshot to bottom of the screen
2007-10-25* Fix a couple of Q3isms accidentally introduced during a mergeTim Angus
2007-10-02* Merge of ioq3-r1189Tim Angus
+ Fix bug that prevented key up events getting to cgame/ui when not in game + Use Key_[GS]etCatcher everywhere to set keycatcher + Clear all key states when the catcher changes * Slim down client userinfo somewhat * Remove some redundant client autocomplete commands * Actually make use of "menuStack" in the UI module + No longer close all menus when exiting one, instead reverting to the next one on the stack + Cleanup the menu activation functions a little * Truncate text in list columns if it exceeds the column width * Remove maxChars field from columns member of ITEM_TYPE_LISTBOX * Revert r992 due to more general and less buggy/hacky fix from ioq3
2007-09-25* Replace "powerups" state data with "misc"Tim Angus
* Remove ps->ammo[ ] and replace with ps->ammo and ps->clips; this means only one ammo using weapon may be carried at once, but this is the case anyway * No need for BG_(Un)PackAmmoArray anymore, so remove them
2007-09-22* Merge of ioq3-r1186Tim Angus
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2007-09-15* Merge of ioq3-r1183Tim Angus
+ Windows dedicated console + MSVC project + Makefile tweaks
2007-09-06* Merge of ioq3-r1169Tim Angus
2007-09-06* De-quakeTim Angus
2007-09-05* Merge of ioq3-r1163Tim Angus
+ SDL everywhere + New R_LoadImage + net_ip.c + Window icon + GUI based dedicated server support + Compile time linked OpenGL * Remove ui_menuFiles cvar
2007-08-24* Merged ioq3-r1133Tim Angus
+ PNG image loader + Non-gas dependent x86_64 VM + Collision optimisations + Slew of other bug fixes
2007-07-21* Merge of ioq3-r1119Tim Angus
2007-07-15* Merge of ioq3-r1112Tim Angus
2007-03-21* ioq3-r1052 mergeTim Angus
2007-01-02* Update demo_protocolsTim Angus
2006-12-29* Bump up protocol version numberTim Angus
2006-12-29* Buildable destruction marking (via g_markDeconstruct)Tim Angus
* It's now impossible to destroy the last spawn * Start of a new client side buildable status display
2006-12-09* (bug 2937) adds cg_projectileNudge. This is originally from Neil Toronto'sTony J. White
unlagged project. kevlarman added automatic latency detection so the nudge time doesn't have to be set manually. Defaults to 1 (on).
2006-11-28* Merge ioq3-989Tim Angus
2006-08-14* Merged ioq3-r838Tim Angus
- OS X Universal Binary creation script - OS X x86 support - OS X vm support - SDL video mode selection bug fix - "Home directory" support on windows - Windows SMP deadlock fix - Improved JPEG quality (screenshots/video) - AVIs recorded with \video command are now actually AVIs - Usual assortment of ioq3 tweaks and fixes
2006-07-31* Reconnect dialog upon server disconnect (bug #2805 tjw)Tim Angus
2006-07-31* Add otherEntityNum to playerState_t... and don't use it... yetTim Angus
* Improve ckit tutorial text * Entities.def correction
2006-06-17* Merged ioq3-r810Tim Angus
2006-05-16* Merged ioq3-r783Tim Angus
* Added back the syscalls things I didn't mean to remove
2006-05-16* Removal of bot codeTim Angus
* Refactored botlib parsing code into qcommon
2006-05-06* Merged ioq3-r775Tim Angus
- SDL_GammaRamp stuff - Anisotropic texture filtering - q3testesque r_flares - cl_guid - Security fixes
2006-04-22* Fixed retarded exploitable "kick" commandTim Angus
* Removed ability to change the timelimit by vote * Added sprint ability to human tutorial text
2006-04-16* Doubled MAX_RELIABLE_COMMANDS constant to hopefully reduce on connectionTim Angus
command overflows
2006-04-16* Merged ioq3-r708Tim Angus
2006-04-09* Fixed display of long server namesTim Angus
* Fixed sort by ping * Changed default source to internet * Added simple options menu to frontend * Removed PB menu file * Changed default net rate * Fixed scoreboard alignment * Implemented "scoresUp" and "scoresDown"
2006-03-15* Merged ioq3-r647Tim Angus
2006-03-04* Merged ioq3-r620Tim Angus
- NX stuff
2006-02-28* Merged ioq3-r594Tim Angus
- OpenAL fixes - SV_Shutdown message fixes
2006-02-26* Merged ioq3-r589Tim Angus
2006-02-24* Merged ioq3-r584Tim Angus
2006-02-24* Changed main menu copyright datesTim Angus
* Changed default port
2006-01-27* Merged ioq3-r529Tim Angus
- Quick fullscreen changes - Fix to that server crashing memory leak - Some FreeBSD changes * Default for r_znear changed
2006-01-24* Merged ioq3-r522Tim Angus
- i586 is now default -march - Couple of OpenAL "bug" fixes - Fancy autocompletion - Delete key on *nix fixed - Client now sleeps when inactive - Persistent console history
2006-01-18* Merged ioq3-r506Tim Angus
* Removed copyfiles rule from Makefile
2006-01-15* Merged ioq3-r492Tim Angus
2006-01-14* s/i386/x86/Tim Angus
* s/qagame/game/
2006-01-09* Merged ioq3-468Tim Angus
2006-01-06* Added traps to query demo stateTim Angus
* Demo state now displayed from cgame * Merged ioq3-r464 - gcc4/-O0 bug fix - zone/hunk megs faffage
2006-01-05* Merged ioq3-460Tim Angus
- avi exporter - cl_autoRecordDemo - .asm dependencies
2005-12-29* Merged ioq3-r451 into trunkTim Angus
2005-12-28* Added master server to source, based on dpmasterTim Angus
* Removed gametype, fraglimit and dmflags cvars * Removed CD key authentication stuff * Implemented a means to save and restore cmd context * Bumped protocol version up to 69 (same as 68) * Removed various references to punkbuster * Maps on create server menu now sorted by name * Fixed some warnings
2005-12-23* Crudely removed CD key authenticationTim Angus
* Changed defaults for r_picmip and r_textureMode * Changed internal alien weapon names * Removed playback of the intro movie * Fixed painblend reset bug * Added multiple chat sounds * Player splash wake now uses mark system