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path: root/src/rend2/glsl/shadowmask_fp.glsl
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2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus
2013-01-12#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and ↵James Canete
separate depth texture and screen texture coordinates in glsl shaders.
2013-01-12#5808 - Include and use .glsl in source (rend2)James Canete