Age | Commit message (Expand) | Author |
---|---|---|
2013-01-12 | Only declare var_SampleToView in lightall shader when it is actually used. | James Canete |
2013-01-12 | Split light sample into direct and ambient parts when using deluxemaps or per... | James Canete |
2013-01-12 | #5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separ... | James Canete |
2013-01-12 | #5808 - Include and use .glsl in source (rend2) | James Canete |