Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-02-16 | Remove the SMP renderer feature | Tim Angus | |
2013-01-12 | Fix a bunch of warnings | Tim Angus | |
2013-01-12 | Changes to make rend2 work with Tremulous | Tim Angus | |
* Remove static video mode stuff * Add SetClipRegion to rend2 | |||
2013-01-12 | #5818 - Modular renderer and Rend2 support for MSVC. | SmileTheory | |
2013-01-12 | Increase various arbitrary limits - Bug #5463 | Zachary Slater | |
2013-01-12 | Merge changes to GL_Cull from Rend2 into opengl1 renderer, behavior is the same. | Zack Middleton | |
2013-01-12 | Split Rend2's printing OpenGL extensions string (> 1024 characters) into ↵ | Zack Middleton | |
separate function and merged into opengl1 renderer. (Fixes bug #5559.) | |||
2013-01-12 | From /dev/humancontroller: to further reduce confusion, rename constants ↵ | Zack Middleton | |
like MAX_ENTITIES to MAX_REFENTITIES | |||
2013-01-12 | From /dev/humancontroller: really fix the confusion with game entity and ↵ | Zack Middleton | |
refentity numbers for any natural number M, the following is logical as a whole: - the array size for refentities is M; - the refentity number limit is M-1, ie., each refentity number is in [0..M-1]; - the special number for the world is M. before r1429, the code was roughly the following: // constants related to the game, should not be used by the renderer // renderer stuff refEntity_t refEntities[MAX_ENTITIES]; int numRefEntities = 0; void addRefEntity(refEntity_t re) { if (numRefEntities >= ENTITYNUM_WORLD) return; // full refEntities[numRefEntities++] = re; } void render(int num) { if (num == ENTITYNUM_WORLD) renderWorld(); else renderRefEntity(refEntities[num]); } so before r1429, - the array size for refentities was 1023; - the refentity number limit was 1021, ie., each refentity number was in [0..1021]; and - the special number for the world entity was 1022. this was a small waste of memory, as the last array element wasn't used. r1429 changed if (numRefEntities >= ENTITYNUM_WORLD) to if (numRefEntities >= MAX_ENTITIES). this creates the following configuration: - the array size for refentities is 1023; - the refentity number limit is 1022, ie., each refentity number is in [0..1022]; and - the special number for the world entity is 1022. r1429 just makes things worse: it allows 1 more refentity to be added, but that entity doesn't get drawn anyway, as its number will be equal to the special number for the world. this is a small waste of not only memory, but also processing time. perhaps in XreaL, ENTITYNUM_WORLD is a game entity constant, and has nothing to do with refentities. a new REFENTITYNUM_WORLD constant should be added to denote the special number for the world, and that constant should be used in the renderer code in place of ENTITYNUM_WORLD. so define such a constant, and let it be equal to MAX_ENTITIES, which is 1023. | |||
2013-01-12 | Incorrect number of overbright bits printed by GfxInfo_f() (#5510) - fix by ↵ | Thilo Schulz | |
Serge Belyshev | |||
2013-01-12 | REFACTOR [reletive -> relative] | Zack Middleton | |
From /dev/humancontroller. | |||
2013-01-12 | REFACTOR [a vs an] | Zack Middleton | |
From /dev/humancontroller. | |||
2013-01-12 | #5503 - SIGSEGV with r_vertexlight 1 in missionpack (patch by Serge Belyshev). | Zack Middleton | |
2013-01-12 | Fix (#5312) introduced by rev 2103 | Thilo Schulz | |
2013-01-12 | Moved dpi variable inside BUILD_FREETYPE ifdef. | Zack Middleton | |
2013-01-12 | Fixed some issues found using clang static analyzer. | Zack Middleton | |
2013-01-12 | Use FreeType include macros instead of filenames directly (per the API ↵ | Zack Middleton | |
docs), patch by Radegast. | |||
2013-01-12 | Fixed up warning messages in tr_font.c | Zack Middleton | |
2013-01-12 | Use tabs in tr_font.c | Zack Middleton | |
2013-01-12 | Removed set but not used variable 'satLevels' from tr_font.c. | Zack Middleton | |
2013-01-12 | Make sure font glyph shader names are null-terminated. | Zack Middleton | |
2013-01-12 | Fixed possibly placing a font glyph (at the beginning of a row) past the ↵ | Zack Middleton | |
bottom of a font cache image. | |||
2013-01-12 | Fixed writing pre-rendered font TGAs, needed to flip image. | Zack Middleton | |
2013-01-12 | - Added support for enabling FreeType Support (make USE_FREETYPE=1). - Fixed ↵ | Zack Middleton | |
compiling tr_font.c for dynamic renderer. | |||
2013-01-12 | Fix build for new modular renderer on MacOSX | Thilo Schulz | |
2013-01-12 | Reverted r2209... | Zack Middleton | |
2013-01-12 | Show warning when renderer cannot load model after checking all supported ↵ | Zack Middleton | |
formats, instead of after each format. | |||
2013-01-12 | Add color combination green-magenta for anaglyph | Thilo Schulz | |
2013-01-12 | Fixed usage of various entity defines. | Zack Middleton | |
2013-01-12 | Print developer message when renderer runs out of free entities. | Zack Middleton | |
2013-01-10 | * Fix various warnings with GCC and clang | Tim Angus | |
2013-01-10 | * clang support | Tim Angus | |
2013-01-10 | Bug 5199 - IQM joint matrices wrong, patch by James Canete | Thilo Schulz | |
2013-01-10 | - Fix already defined command warnings for minimize - Fix recursive ↵ | Thilo Schulz | |
CL_Shutdown warning and "command already defined" warnings when quitting while playing on a server that changed the gamedir. | |||
2013-01-10 | Add forgotten file for last rev | Thilo Schulz | |
2013-01-10 | Modular rendering system. Patch by use.less01 This might break MSVC builds. ↵ | Thilo Schulz | |
I'll take care of it later | |||
2013-01-10 | Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes ↵ | Thilo Schulz | |
unused-but-set gcc warnings | |||
2013-01-10 | Fix menu corruption on IRIX (#5097), patch by Rainer Canavan | Thilo Schulz | |
2013-01-10 | Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions ↵ | Thilo Schulz | |
etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton | |||
2013-01-10 | All patches by Zack Middleton: - Bug 5057 - Two weapon number range checks ↵ | Thilo Schulz | |
allows invalid number - Bug 5058 - Railgun explosion cannot be colorized - Bug 5059 - Client's railgun does not glow in third person and mirror - Bug 5060 - Warning in RAVENMD4 R_GetAnimTag cross compiling with amd64-mingw32 | |||
2013-01-10 | patch by Zack Middleton (#5044) - Fix a few comments in tr_local.h - A bit ↵ | Thilo Schulz | |
of refactoring of the cpp macros | |||
2013-01-10 | - Small change to search path order - local files not in .pk3s take ↵ | Thilo Schulz | |
precedence over files in pk3s. Should make life easier for modders/mappers wanting to override textures that are already contained in some older pk3 - Make VM loading more robust, change loading order: when vm_* == 0 first try loading DLL, then QVM in *each* search directory/path - Fix FS_FileForHandle that would return a FILE pointer to invalid file handle 0 | |||
2013-01-09 | - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 ↵ | Thilo Schulz | |
mode - Clean up ftol()/snapvector() mess - Make use of SSE instructions for ftol()/snapvector() if available - move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions - Set FPU control word at program startup to get consistent behaviour on all platforms | |||
2013-01-09 | Fix forgotten IQM2 support in iqm.h, patch by Zack Middleton | Thilo Schulz | |
2013-01-09 | Fixes to IQM support, by Zack Middleton - Bug 5029 - IQM skin support for ↵ | Thilo Schulz | |
upper case surface names - Bug 5030 - IQM version 2 support - Bug 5031 - Animated IQMs cause segfault - Bug 5032 - IQM does not setup tag axis/origin correctly - Bug 5033 - IQM bounds swap and segfault issues | |||
2013-01-09 | Remove newlines from Com_Error calls, patch by DevHC | Thilo Schulz | |
2013-01-09 | Choose better alignment for heavy-duty rendering structures, patch by Matt ↵ | Thilo Schulz | |
Turner (#4981) | |||
2013-01-09 | IQM skin support and print limit info, make other limit info consistent, ↵ | Thilo Schulz | |
patch by Zack Middleton (#4978) | |||
2013-01-09 | Remove C99 code constructs from IQM code, patch by gimhael (#4974) | Thilo Schulz | |
2013-01-09 | <ZTurtleMan> Thilo: altName (created using va) does not point to model ↵ | Thilo Schulz | |
filename in developer-only printf as va is used to load images before the printf. http://pastebin.com/1KCjz6Ct |