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authorZack Middleton <zturtleman@gmail.com>2012-06-18 16:32:03 +0000
committerTim Angus <tim@ngus.net>2013-01-12 20:32:29 +0000
commit1d94de45354ebb309ecba126a2c5a4a648bdaf3f (patch)
treed545ec1482cd1a3d8dacb55e629e6ccdce35e9a5 /src/renderer
parent3a8f5c5225a6eefb1613f082c078670c643cc7e8 (diff)
REFACTOR [reletive -> relative]
From /dev/humancontroller.
Diffstat (limited to 'src/renderer')
-rw-r--r--src/renderer/tr_flares.c2
-rw-r--r--src/renderer/tr_shader.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/renderer/tr_flares.c b/src/renderer/tr_flares.c
index 8fc8265f..b62523d3 100644
--- a/src/renderer/tr_flares.c
+++ b/src/renderer/tr_flares.c
@@ -30,7 +30,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
LIGHT FLARES
A light flare is an effect that takes place inside the eye when bright light
-sources are visible. The size of the flare reletive to the screen is nearly
+sources are visible. The size of the flare relative to the screen is nearly
constant, irrespective of distance, but the intensity should be proportional to the
projected area of the light source.
diff --git a/src/renderer/tr_shader.c b/src/renderer/tr_shader.c
index 6bbaa8ca..6226d020 100644
--- a/src/renderer/tr_shader.c
+++ b/src/renderer/tr_shader.c
@@ -1941,7 +1941,7 @@ static void FixRenderCommandList( int newShader ) {
SortNewShader
Positions the most recently created shader in the tr.sortedShaders[]
-array so that the shader->sort key is sorted reletive to the other
+array so that the shader->sort key is sorted relative to the other
shaders.
Sets shader->sortedIndex